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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "CoreMinimal.h"#include "ShaderParameters.h"#include "Shader.h"#include "Engine/TextureStreamingTypes.h"#include "GlobalShader.h"#include "ShaderParameterUtils.h"#include "MeshMaterialShaderType.h"#include "MeshMaterialShader.h"#include "ShaderBaseClasses.h"#include "MeshPassProcessor.h"#include "DebugViewModeInterface.h"#include "SceneRenderTargetParameters.h"Go to the source code of this file.
Functions | |
| void | ClearDebugAux (FRDGBuilder &GraphBuilder, const FViewFamilyInfo &ViewFamily, FRDGTextureRef DebugAuxTexture) |
| void | RenderDebugViewMode (FRDGBuilder &GraphBuilder, TArrayView< FViewInfo > Views, FRDGTextureRef DebugAuxTexture, const FRenderTargetBinding &SceneColorRTBinding, const FDepthStencilBinding &SceneDepthBinding) |
| void ClearDebugAux | ( | FRDGBuilder & | GraphBuilder, |
| const FViewFamilyInfo & | ViewFamily, | ||
| FRDGTextureRef | DebugAuxTexture | ||
| ) |
| void RenderDebugViewMode | ( | FRDGBuilder & | GraphBuilder, |
| TArrayView< FViewInfo > | Views, | ||
| FRDGTextureRef | DebugAuxTexture, | ||
| const FRenderTargetBinding & | SceneColorRTBinding, | ||
| const FDepthStencilBinding & | SceneDepthBinding | ||
| ) |