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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SceneUpdateCommandQueue.h>
Public Member Functions | |
| FUpdateCommand (FSceneInfo *InSceneInfo, FSceneInfoPersistentId InPersistentId) | |
| template<typename PayloadType > | |
| int32 | GetPayloadOffset () const |
| template<typename PayloadType > | |
| void | SetOrAddPayloadOffset (int32 PayloadOffset, EDirtyFlags InDirtyFlags) |
| FSceneInfo * | GetSceneInfo () const |
| FSceneInfoPersistentId | GetPersistentId () const |
| bool | IsDelete () const |
| bool | IsAdd () const |
| void | SetPersistentId (FSceneInfoPersistentId InId) |
Each command represents all the updates for a given scene object. Add/Delete/AttributeUpdate. Associated with a command are zero or more payloads which are arbitrarily typed data packets.
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