UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FShaderPrintStateData Struct Reference

#include <ScenePrivate.h>

Public Member Functions

void Release ()
 

Public Attributes

TRefCountPtr< FRDGPooledBufferStateBuffer
 
TRefCountPtr< FRDGPooledBufferEntryBuffer
 
FVector PreViewTranslation = FVector::ZeroVector
 
bool bIsLocked = false
 

Member Function Documentation

◆ Release()

void FShaderPrintStateData::Release ( )
inline

Member Data Documentation

◆ bIsLocked

bool FShaderPrintStateData::bIsLocked = false

◆ EntryBuffer

TRefCountPtr<FRDGPooledBuffer> FShaderPrintStateData::EntryBuffer

◆ PreViewTranslation

FVector FShaderPrintStateData::PreViewTranslation = FVector::ZeroVector

◆ StateBuffer

TRefCountPtr<FRDGPooledBuffer> FShaderPrintStateData::StateBuffer

The documentation for this struct was generated from the following file: