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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "RenderResource.h"#include "RendererInterface.h"#include "PrimitiveUniformShaderParameters.h"#include "PrimitiveSceneInfo.h"#include "SpanAllocator.h"#include "GrowOnlySpanAllocator.h"#include "InstanceCulling/InstanceCullingLoadBalancer.h"#include "MeshBatch.h"#include "LightSceneData.h"#include "SceneUniformBuffer.h"#include "UnifiedBuffer.h"#include "ScenePrimitiveUpdates.h"#include "GPUSceneWriter.h"#include "RendererPrivateUtils.h"Go to the source code of this file.
Classes | |
| class | FGPUScenePrimitiveCollector |
| class | FGPUSceneDynamicContext |
| struct | FGPUSceneInstanceRange |
| class | FGPUScene |
| class | FGPUSceneScopeBeginEndHelper |
| struct | FBatchedPrimitiveShaderData |
Namespaces | |
| namespace | UE |
| namespace | UE::Renderer |
| namespace | UE::Renderer::Private |
Functions | |
| DECLARE_GPU_STAT_NAMED_EXTERN (GPUSceneUpdate, TEXT("GPUSceneUpdate")) | |
| DECLARE_GPU_STAT_NAMED_EXTERN | ( | GPUSceneUpdate | , |
| TEXT("GPUSceneUpdate") | |||
| ) |