UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FUpdateCachePrimitivesTask Class Reference

Public Member Functions

 FUpdateCachePrimitivesTask (FIndirectLightingCache *InILC, FScene *InScene, FSceneRenderer &InRenderer, bool bInAllowUnbuiltPreview, TMap< FIntVector, FBlockUpdateInfo > &OutBlocksToUpdate, TArray< FIndirectLightingCacheAllocation * > &OutTransitionsOverTimeToUpdate, TArray< FPrimitiveSceneInfo * > &OutPrimitivesToUpdateStaticMeshes)
 
FORCEINLINE TStatId GetStatId () const
 
ENamedThreads::Type GetDesiredThread ()
 
void DoTask (ENamedThreads::Type CurrentThread, const FGraphEventRef &MyCompletionGraphEvent)
 

Static Public Member Functions

static ESubsequentsMode::Type GetSubsequentsMode ()
 

Constructor & Destructor Documentation

◆ FUpdateCachePrimitivesTask()

FUpdateCachePrimitivesTask::FUpdateCachePrimitivesTask ( FIndirectLightingCache InILC,
FScene InScene,
FSceneRenderer InRenderer,
bool  bInAllowUnbuiltPreview,
TMap< FIntVector, FBlockUpdateInfo > &  OutBlocksToUpdate,
TArray< FIndirectLightingCacheAllocation * > &  OutTransitionsOverTimeToUpdate,
TArray< FPrimitiveSceneInfo * > &  OutPrimitivesToUpdateStaticMeshes 
)
inline

Member Function Documentation

◆ DoTask()

void FUpdateCachePrimitivesTask::DoTask ( ENamedThreads::Type  CurrentThread,
const FGraphEventRef MyCompletionGraphEvent 
)
inline

◆ GetDesiredThread()

ENamedThreads::Type FUpdateCachePrimitivesTask::GetDesiredThread ( )
inline

◆ GetStatId()

FORCEINLINE TStatId FUpdateCachePrimitivesTask::GetStatId ( ) const
inline

◆ GetSubsequentsMode()

static ESubsequentsMode::Type FUpdateCachePrimitivesTask::GetSubsequentsMode ( )
inlinestatic

The documentation for this class was generated from the following file: