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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SceneExtensions.h>
Public Member Functions | |
| FSceneExtensionsUpdaters () | |
| FSceneExtensionsUpdaters (FScene &InScene) | |
| ~FSceneExtensionsUpdaters () | |
| void | Begin (FScene &InScene) |
| void | End () |
| bool | IsUpdating () const |
| template<typename TUpdater > | |
| TUpdater * | GetUpdaterPtr () |
| template<typename TUpdater > | |
| const TUpdater * | GetUpdaterPtr () const |
| template<typename TUpdater > | |
| TUpdater & | GetUpdater () |
| template<typename TUpdater > | |
| const TUpdater & | GetUpdater () const |
| void | PreLightsUpdate (FRDGBuilder &GraphBuilder, const FLightSceneChangeSet &LightSceneChangeSet) |
| void | PostLightsUpdate (FRDGBuilder &GraphBuilder, const FLightSceneChangeSet &LightSceneChangeSet) |
| void | PreSceneUpdate (FRDGBuilder &GraphBuilder, const FScenePreUpdateChangeSet &ChangeSet, FSceneUniformBuffer &SceneUniforms) |
| void | PostSceneUpdate (FRDGBuilder &GraphBuilder, const FScenePostUpdateChangeSet &ChangeSet) |
| void | PostGPUSceneUpdate (FRDGBuilder &GraphBuilder, FSceneUniformBuffer &SceneUniforms) |
Friends | |
| class | FSceneExtensions |
Performs updates for the given scene extensions
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| void FSceneExtensionsUpdaters::End | ( | ) |
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