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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ScenePrivate.h>
Public Member Functions | |
| FHLODSceneNodeVisibilityState () | |
Public Attributes | |
| uint16 | UpdateCount |
| uint16 | bWasVisible: 1 |
| uint16 | bIsVisible: 1 |
| uint16 | bIsFading: 1 |
HLOD scene node persistent fading and visibility state
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inline |
| uint16 FHLODSceneNodeVisibilityState::bIsFading |
| uint16 FHLODSceneNodeVisibilityState::bIsVisible |
| uint16 FHLODSceneNodeVisibilityState::bWasVisible |
Persistent visibility states
| uint16 FHLODSceneNodeVisibilityState::UpdateCount |
Last updated FrameCount