UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FHLODSceneNodeVisibilityState Struct Reference

#include <ScenePrivate.h>

Public Member Functions

 FHLODSceneNodeVisibilityState ()
 

Public Attributes

uint16 UpdateCount
 
uint16 bWasVisible: 1
 
uint16 bIsVisible: 1
 
uint16 bIsFading: 1
 

Detailed Description

HLOD scene node persistent fading and visibility state

Constructor & Destructor Documentation

◆ FHLODSceneNodeVisibilityState()

FHLODSceneNodeVisibilityState::FHLODSceneNodeVisibilityState ( )
inline

Member Data Documentation

◆ bIsFading

uint16 FHLODSceneNodeVisibilityState::bIsFading

◆ bIsVisible

uint16 FHLODSceneNodeVisibilityState::bIsVisible

◆ bWasVisible

uint16 FHLODSceneNodeVisibilityState::bWasVisible

Persistent visibility states

◆ UpdateCount

uint16 FHLODSceneNodeVisibilityState::UpdateCount

Last updated FrameCount


The documentation for this struct was generated from the following file: