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| FIntPoint | Substrate::GetSubstrateTextureResolution (const FViewInfo &View, const FIntPoint &InResolution) |
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| uint32 | Substrate::GetSubstrateMaxClosureCount (const FViewInfo &View) |
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| bool | Substrate::GetSubstrateUsesComplexSpecialPath (const FViewInfo &View) |
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| bool | Substrate::GetSubstrateUsesAnisotropy (const FViewInfo &View) |
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| bool | Substrate::UsesSubstrateMaterialBuffer (EShaderPlatform In) |
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| bool | Substrate::UsesStochasticLightingClassification (EShaderPlatform InPlatform) |
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| bool | Substrate::GetSubstrateUsesTileType (const FViewInfo &View, ESubstrateTileType TileType) |
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| void | Substrate::InitialiseSubstrateFrameSceneData (FRDGBuilder &GraphBuilder, FSceneRenderer &SceneRenderer) |
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| void | Substrate::BindSubstrateBasePassUniformParameters (FRDGBuilder &GraphBuilder, const FViewInfo &View, FSubstrateBasePassUniformParameters &OutSubstrateUniformParameters) |
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| void | Substrate::BindSubstrateForwardPasslUniformParameters (FRDGBuilder &GraphBuilder, const FViewInfo &View, FSubstrateForwardPassUniformParameters &OutSubstrateUniformParameters) |
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| void | Substrate::BindSubstrateMobileForwardPasslUniformParameters (FRDGBuilder &GraphBuilder, const FViewInfo &View, FSubstrateMobileForwardPassUniformParameters &OutSubstrateUniformParameters) |
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| TRDGUniformBufferRef< FSubstrateGlobalUniformParameters > | Substrate::BindSubstrateGlobalUniformParameters (const FViewInfo &View) |
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| void | Substrate::AppendSubstrateMRTs (const FSceneRenderer &SceneRenderer, uint32 &RenderTargetCount, TArrayView< FTextureRenderTargetBinding > RenderTargets) |
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| void | Substrate::SetBasePassRenderTargetOutputFormat (const EShaderPlatform Platform, const FMaterialShaderParameters &MaterialParameters, FShaderCompilerEnvironment &OutEnvironment, EGBufferLayout GBufferLayout) |
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| void | Substrate::BindSubstratePublicGlobalUniformParameters (FRDGBuilder &GraphBuilder, const FSubstrateSceneData *SubstrateSceneData, FSubstratePublicParameters &OutSubstrateParameters) |
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| TRDGUniformBufferRef< FSubstratePublicGlobalUniformParameters > | Substrate::CreatePublicGlobalUniformBuffer (FRDGBuilder &GraphBuilder, FSubstrateSceneData *SubstrateScene) |
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| void | Substrate::AddSubstrateMaterialClassificationPass (FRDGBuilder &GraphBuilder, const FMinimalSceneTextures &SceneTextures, const FDBufferTextures &DBufferTextures, const TArray< FViewInfo > &Views) |
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| void | Substrate::AddSubstrateDBufferPass (FRDGBuilder &GraphBuilder, const FSceneTextures &SceneTextures, const FDBufferTextures &DBufferTextures, const TArray< FViewInfo > &Views) |
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| void | Substrate::AddSubstrateStencilPass (FRDGBuilder &GraphBuilder, const TArray< FViewInfo > &Views, const FMinimalSceneTextures &SceneTextures) |
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| void | Substrate::AddSubstrateSampleMaterialPass (FRDGBuilder &GraphBuilder, const FScene *Scene, const FMinimalSceneTextures &SceneTextures, const TArray< FViewInfo > &Views) |
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| void | Substrate::AddSubstrateMaterialClassificationIndirectArgsPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, ERDGPassFlags ComputePassFlags) |
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| void | Substrate::AddSubstrateOpaqueRoughRefractionPasses (FRDGBuilder &GraphBuilder, FSceneTextures &SceneTextures, TArrayView< const FViewInfo > Views) |
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| bool | Substrate::ShouldRenderSubstrateDebugPasses (const FViewInfo &View) |
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| FScreenPassTexture | Substrate::AddSubstrateDebugPasses (FRDGBuilder &GraphBuilder, const FViewInfo &View, FScreenPassTexture &ScreenPassSceneColor) |
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| void | Substrate::AddProcessAndPrintSubstrateMaterialPropertiesPasses (FRDGBuilder &GraphBuilder, const FViewInfo &View, FRDGTextureRef SceneColorTexture, EShaderPlatform Platform, FSubstrateViewDebugData::FTransientPixelDebugBuffer &NewSubstratePixelDebugBuffer) |
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| FSubstrateTileParameter | Substrate::SetTileParameters (FRDGBuilder &GraphBuilder, const FViewInfo &View, const ESubstrateTileType TileType) |
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| FSubstrateTilePassVS::FParameters | Substrate::SetTileParameters (FRDGBuilder &GraphBuilder, const FViewInfo &View, const ESubstrateTileType TileType, EPrimitiveType &PrimitiveType) |
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| FSubstrateTilePassVS::FParameters | Substrate::SetTileParameters (const FViewInfo &View, const ESubstrateTileType TileType, EPrimitiveType &PrimitiveType) |
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| uint32 | Substrate::TileTypeDrawIndirectArgOffset (const ESubstrateTileType Type) |
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| uint32 | Substrate::TileTypeDispatchIndirectArgOffset (const ESubstrateTileType Type) |
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| bool | Substrate::IsStochasticLightingActive (EShaderPlatform InPlatform) |
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| uint32 | Substrate::GetClosureTileIndirectArgsOffset (uint32 InDownsampleFactor) |
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| void | Substrate::AddSubstrateDBufferBasePass (FRDGBuilder &GraphBuilder, TArray< FViewInfo > &Views, const FSceneTextures &InSceneTextures, FDBufferTextures &DBufferTextures, FDecalVisibilityTaskData *DecalVisibility, FInstanceCullingManager &InstanceCullingManager, const FSubstrateSceneData &SubstrateSceneData) |
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| bool | Substrate::ShouldCompileSubstrateTileTypePermutations (const int32 SubstrateTileType, const EShaderPlatform Platform) |
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