#include <Substrate.h>
◆ Reset()
| void FSubstrateViewData::Reset |
( |
| ) |
|
◆ bUsesAnisotropy
| bool FSubstrateViewData::bUsesAnisotropy = false |
◆ ClassificationTileDispatchIndirectBuffer
| FRDGBufferRef FSubstrateViewData::ClassificationTileDispatchIndirectBuffer = nullptr |
◆ ClassificationTileDispatchIndirectBufferUAV
| FRDGBufferUAVRef FSubstrateViewData::ClassificationTileDispatchIndirectBufferUAV = nullptr |
◆ ClassificationTileDrawIndirectBuffer
| FRDGBufferRef FSubstrateViewData::ClassificationTileDrawIndirectBuffer = nullptr |
◆ ClassificationTileDrawIndirectBufferUAV
| FRDGBufferUAVRef FSubstrateViewData::ClassificationTileDrawIndirectBufferUAV = nullptr |
◆ ClassificationTileListBuffer
| FRDGBufferRef FSubstrateViewData::ClassificationTileListBuffer = nullptr |
◆ ClassificationTileListBufferOffset
◆ ClassificationTileListBufferSRV
◆ ClassificationTileListBufferUAV
◆ ClosureTileBuffer
◆ ClosureTileCountBuffer
| FRDGBufferRef FSubstrateViewData::ClosureTileCountBuffer = nullptr |
◆ ClosureTileDispatchIndirectBuffer
| FRDGBufferRef FSubstrateViewData::ClosureTileDispatchIndirectBuffer = nullptr |
◆ ClosureTilePerThreadDispatchIndirectBuffer
| FRDGBufferRef FSubstrateViewData::ClosureTilePerThreadDispatchIndirectBuffer = nullptr |
◆ ClosureTileRaytracingIndirectBuffer
| FRDGBufferRef FSubstrateViewData::ClosureTileRaytracingIndirectBuffer = nullptr |
◆ LayerCount
| uint32 FSubstrateViewData::LayerCount = 0 |
◆ MaxBytesPerPixel
| uint32 FSubstrateViewData::MaxBytesPerPixel = 0 |
◆ MaxClosurePerPixel
| uint32 FSubstrateViewData::MaxClosurePerPixel = 0 |
◆ SceneData
◆ SubstrateGlobalUniformParameters
◆ TileCount
◆ TileEncoding
◆ UsesTileTypeMask
| uint8 FSubstrateViewData::UsesTileTypeMask = 0 |
The documentation for this struct was generated from the following files:
- Engine/Source/Runtime/Renderer/Private/Substrate/Substrate.h
- Engine/Source/Runtime/Renderer/Private/Substrate/Substrate.cpp