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| | IMPLEMENT_GLOBAL_SHADER_PARAMETER_STRUCT (FSubstrateGlobalUniformParameters, "Substrate") |
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| uint32 | MegaLights::GetStateFrameIndex (FSceneViewState *ViewState, EShaderPlatform InPlatform) |
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| uint32 | Substrate::GetMaxDownsampleFactor () |
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| uint32 | Substrate::GetClosureTileIndirectArgsOffset (uint32 InDownsampleFactor) |
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| bool | Substrate::IsStochasticLightingActive (EShaderPlatform InPlatform) |
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| bool | Substrate::UsesSubstrateMaterialBuffer (EShaderPlatform In) |
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| uint32 | Substrate::GetMaterialBufferAllocationMode () |
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| bool | Substrate::UsesSubstrateClosureCountFromMaterialData () |
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| uint32 | Substrate::GetSubstrateMaxClosureCount (const FViewInfo &View) |
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| FIntPoint | Substrate::GetSubstrateTextureResolution (const FViewInfo &View, const FIntPoint &InResolution) |
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| bool | Substrate::Is8bitTileCoordEnabled () |
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| bool | Substrate::GetSubstrateUsesTileType (const FViewInfo &View, ESubstrateTileType TileType) |
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| bool | Substrate::GetSubstrateUsesComplexSpecialPath (const FViewInfo &View) |
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| bool | Substrate::GetSubstrateUsesAnisotropy (const FViewInfo &View) |
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| bool | Substrate::SupportsCMask (const FStaticShaderPlatform InPlatform) |
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| bool | Substrate::IsClassificationAsync () |
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| bool | Substrate::UsesStochasticLightingClassification (EShaderPlatform InPlatform) |
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| void | Substrate::InitialiseSubstrateFrameSceneData (FRDGBuilder &GraphBuilder, FSceneRenderer &SceneRenderer) |
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| FSubstrateCommonParameters | Substrate::GetSubstrateCommonParameter (const FSubstrateSceneData &In) |
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| void | Substrate::BindSubstrateBasePassUniformParameters (FRDGBuilder &GraphBuilder, const FViewInfo &View, FSubstrateBasePassUniformParameters &OutSubstrateUniformParameters) |
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| void | Substrate::BindSubstrateForwardPasslUniformParameters (FRDGBuilder &GraphBuilder, const FViewInfo &View, FSubstrateForwardPassUniformParameters &OutSubstrateUniformParameters) |
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| void | Substrate::BindSubstrateMobileForwardPasslUniformParameters (FRDGBuilder &GraphBuilder, const FViewInfo &View, FSubstrateMobileForwardPassUniformParameters &OutSubstrateUniformParameters) |
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| TRDGUniformBufferRef< FSubstrateGlobalUniformParameters > | Substrate::BindSubstrateGlobalUniformParameters (const FViewInfo &View) |
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| void | Substrate::BindSubstratePublicGlobalUniformParameters (FRDGBuilder &GraphBuilder, const FSubstrateSceneData *SubstrateSceneData, FSubstratePublicParameters &OutSubstrateParameters) |
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| TRDGUniformBufferRef< FSubstratePublicGlobalUniformParameters > | Substrate::CreatePublicGlobalUniformBuffer (FRDGBuilder &GraphBuilder, FSubstrateSceneData *SubstrateScene) |
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| | Substrate::IMPLEMENT_GLOBAL_SHADER (FSubstrateClosureTilePassCS, "/Engine/Private/Substrate/SubstrateMaterialClassification.usf", "ClosureTileMainCS", SF_Compute) |
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| | Substrate::IMPLEMENT_GLOBAL_SHADER (FSubstrateMaterialTileClassificationPassCS, "/Engine/Private/Substrate/SubstrateMaterialClassification.usf", "TileMainCS", SF_Compute) |
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| | Substrate::IMPLEMENT_GLOBAL_SHADER (FSubstrateDBufferPassCS, "/Engine/Private/Substrate/SubstrateDBuffer.usf", "DBufferPassCS", SF_Compute) |
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| | Substrate::IMPLEMENT_GLOBAL_SHADER (FSubstrateDBufferPassPS, "/Engine/Private/Substrate/SubstrateDBuffer.usf", "DBufferPassPS", SF_Pixel) |
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| | Substrate::IMPLEMENT_GLOBAL_SHADER (FSubstrateMaterialTilePrepareArgsPassCS, "/Engine/Private/Substrate/SubstrateMaterialClassification.usf", "ArgsMainCS", SF_Compute) |
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| | Substrate::IMPLEMENT_GLOBAL_SHADER (FSubstrateClosureTilePrepareArgsPassCS, "/Engine/Private/Substrate/SubstrateMaterialClassification.usf", "ArgsMainCS", SF_Compute) |
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| | Substrate::IMPLEMENT_GLOBAL_SHADER (FSubstrateTilePassVS, "/Engine/Private/Substrate/SubstrateTile.usf", "SubstrateTilePassVS", SF_Vertex) |
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| | Substrate::IMPLEMENT_GLOBAL_SHADER (FSubstrateMaterialStencilTaggingPassPS, "/Engine/Private/Substrate/SubstrateTile.usf", "StencilTaggingMainPS", SF_Pixel) |
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| FSubstrateTilePassVS::FParameters | Substrate::SetTileParameters (const FViewInfo &View, const ESubstrateTileType TileType, EPrimitiveType &PrimitiveType) |
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| FSubstrateTilePassVS::FParameters | Substrate::SetTileParameters (FRDGBuilder &GraphBuilder, const FViewInfo &View, const ESubstrateTileType TileType, EPrimitiveType &PrimitiveType) |
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| FSubstrateTileParameter | Substrate::SetTileParameters (FRDGBuilder &GraphBuilder, const FViewInfo &View, const ESubstrateTileType TileType) |
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| uint32 | Substrate::TileTypeDrawIndirectArgOffset (const ESubstrateTileType Type) |
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| uint32 | Substrate::TileTypeDispatchIndirectArgOffset (const ESubstrateTileType Type) |
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| void | Substrate::AddSubstrateInternalClassificationTilePass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FRDGTextureRef *DepthTexture, const FRDGTextureRef *ColorTexture, ESubstrateTileType TileMaterialType, const bool bDebug=false) |
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| void | Substrate::AddSubstrateStencilPass (FRDGBuilder &GraphBuilder, const TArray< FViewInfo > &Views, const FMinimalSceneTextures &SceneTextures) |
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| | Substrate::IMPLEMENT_GLOBAL_SHADER (FSubstrateSampleMaterialPassCS, "/Engine/Private/Substrate/SubstrateMaterialSampling.usf", "SubstrateMaterialSamplingCS", SF_Compute) |
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| void | Substrate::AppendSubstrateMRTs (const FSceneRenderer &SceneRenderer, uint32 &RenderTargetCount, TArrayView< FTextureRenderTargetBinding > RenderTargets) |
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| void | Substrate::SetBasePassRenderTargetOutputFormat (const EShaderPlatform Platform, const FMaterialShaderParameters &MaterialParameters, FShaderCompilerEnvironment &OutEnvironment, EGBufferLayout GBufferLayout) |
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| void | Substrate::AddSubstrateMaterialClassificationIndirectArgsPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, ERDGPassFlags ComputePassFlags) |
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| void | Substrate::AddSubstrateMaterialClassificationPass (FRDGBuilder &GraphBuilder, const FMinimalSceneTextures &SceneTextures, const FDBufferTextures &DBufferTextures, const TArray< FViewInfo > &Views) |
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| void | Substrate::AddSubstrateDBufferPass (FRDGBuilder &GraphBuilder, const FSceneTextures &SceneTextures, const FDBufferTextures &DBufferTextures, const TArray< FViewInfo > &Views) |
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| void | Substrate::AddSubstrateDBufferBasePass (FRDGBuilder &GraphBuilder, TArray< FViewInfo > &Views, const FSceneTextures &InSceneTextures, FDBufferTextures &DBufferTextures, FDecalVisibilityTaskData *DecalVisibility, FInstanceCullingManager &InstanceCullingManager, const FSubstrateSceneData &SubstrateSceneData) |
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| void | Substrate::AddSubstrateSampleMaterialPass (FRDGBuilder &GraphBuilder, const FScene *Scene, const FMinimalSceneTextures &SceneTextures, const TArray< FViewInfo > &Views) |
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| bool | Substrate::ShouldCompileSubstrateTileTypePermutations (const int32 SubstrateTileType, const EShaderPlatform Platform) |
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