UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FTextureRenderTargetBinding Struct Reference

#include <RenderGraphUtils.h>

Public Member Functions

 FTextureRenderTargetBinding ()
 
 FTextureRenderTargetBinding (FRDGTextureRef InTexture, bool bInNeverClear)
 
 FTextureRenderTargetBinding (FRDGTextureRef InTexture, int16 InArraySlice=-1, bool bInNeverClear=false)
 

Public Attributes

FRDGTextureRef Texture
 
int16 ArraySlice
 
bool bNeverClear
 

Constructor & Destructor Documentation

◆ FTextureRenderTargetBinding() [1/3]

FTextureRenderTargetBinding::FTextureRenderTargetBinding ( )
inline

◆ FTextureRenderTargetBinding() [2/3]

FTextureRenderTargetBinding::FTextureRenderTargetBinding ( FRDGTextureRef  InTexture,
bool  bInNeverClear 
)
inline

◆ FTextureRenderTargetBinding() [3/3]

FTextureRenderTargetBinding::FTextureRenderTargetBinding ( FRDGTextureRef  InTexture,
int16  InArraySlice = -1,
bool  bInNeverClear = false 
)
inline

Member Data Documentation

◆ ArraySlice

int16 FTextureRenderTargetBinding::ArraySlice

◆ bNeverClear

bool FTextureRenderTargetBinding::bNeverClear

◆ Texture

FRDGTextureRef FTextureRenderTargetBinding::Texture

The documentation for this struct was generated from the following file: