UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FTranslucencyLightingViewState Class Reference

#include <TranslucentLightingViewState.h>

Public Member Functions

void SafeRelease ()
 
uint64 GetGPUSizeBytes (bool bLogSizes) const
 

Public Attributes

TStaticArray< TRefCountPtr< IPooledRenderTarget >, TVC_MAXHistoryAmbient
 
TStaticArray< TRefCountPtr< IPooledRenderTarget >, TVC_MAXHistoryDirectional
 
TStaticArray< TRefCountPtr< IPooledRenderTarget >, TVC_MAXHistoryMark
 
TStaticArray< FVector, TVC_MAXHistoryVolumeMin
 
TStaticArray< float, TVC_MAXHistoryVoxelSize
 
TStaticArray< FVector, TVC_MAXHistoryVolumeSize
 

Member Function Documentation

◆ GetGPUSizeBytes()

uint64 FTranslucencyLightingViewState::GetGPUSizeBytes ( bool  bLogSizes) const

◆ SafeRelease()

void FTranslucencyLightingViewState::SafeRelease ( )
inline

Member Data Documentation

◆ HistoryAmbient

TStaticArray<TRefCountPtr<IPooledRenderTarget>, TVC_MAX> FTranslucencyLightingViewState::HistoryAmbient

◆ HistoryDirectional

TStaticArray<TRefCountPtr<IPooledRenderTarget>, TVC_MAX> FTranslucencyLightingViewState::HistoryDirectional

◆ HistoryMark

TStaticArray<TRefCountPtr<IPooledRenderTarget>, TVC_MAX> FTranslucencyLightingViewState::HistoryMark

◆ HistoryVolumeMin

TStaticArray<FVector, TVC_MAX> FTranslucencyLightingViewState::HistoryVolumeMin

◆ HistoryVolumeSize

TStaticArray<FVector, TVC_MAX> FTranslucencyLightingViewState::HistoryVolumeSize

◆ HistoryVoxelSize

TStaticArray<float, TVC_MAX> FTranslucencyLightingViewState::HistoryVoxelSize

The documentation for this class was generated from the following files: