UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
TranslucentLightingViewState.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "SceneView.h"
6#include "Math/Vector4.h"
7#include "RendererInterface.h"
9
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
FPlatformTypes::uint64 uint64
A 64-bit unsigned integer.
Definition Platform.h:1117
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
@ TVC_MAX
Definition SceneView.h:839
Definition TranslucentLightingViewState.h:11
void SafeRelease()
Definition TranslucentLightingViewState.h:22
TStaticArray< FVector, TVC_MAX > HistoryVolumeSize
Definition TranslucentLightingViewState.h:20
TStaticArray< TRefCountPtr< IPooledRenderTarget >, TVC_MAX > HistoryMark
Definition TranslucentLightingViewState.h:16
uint64 GetGPUSizeBytes(bool bLogSizes) const
Definition SceneViewState.cpp:347
TStaticArray< TRefCountPtr< IPooledRenderTarget >, TVC_MAX > HistoryAmbient
Definition TranslucentLightingViewState.h:13
TStaticArray< TRefCountPtr< IPooledRenderTarget >, TVC_MAX > HistoryDirectional
Definition TranslucentLightingViewState.h:14
TStaticArray< float, TVC_MAX > HistoryVoxelSize
Definition TranslucentLightingViewState.h:19
TStaticArray< FVector, TVC_MAX > HistoryVolumeMin
Definition TranslucentLightingViewState.h:18
Definition StaticArray.h:26
U16 Index
Definition radfft.cpp:71