#include <ScenePrivate.h>
◆ GetGPUSizeBytes()
| uint64 FPersistentGlobalDistanceFieldData::GetGPUSizeBytes |
( |
bool |
bLogSizes | ) |
const |
◆ bFirstFrame
| bool FPersistentGlobalDistanceFieldData::bFirstFrame = true |
◆ bInitializedOrigins
| bool FPersistentGlobalDistanceFieldData::bInitializedOrigins = false |
◆ bPendingReset
| bool FPersistentGlobalDistanceFieldData::bPendingReset = false |
◆ bUpdateViewOrigin
| bool FPersistentGlobalDistanceFieldData::bUpdateViewOrigin = true |
◆ CameraVelocityOffset
| FVector FPersistentGlobalDistanceFieldData::CameraVelocityOffset = FVector(0) |
◆ ClipmapState
◆ CoverageAtlasTexture
◆ DeferredUpdates
◆ DeferredUpdatesForMeshSDFStreaming
| TArray<int32> FPersistentGlobalDistanceFieldData::DeferredUpdatesForMeshSDFStreaming[GDF_Num] |
◆ LastViewOrigin
| FVector FPersistentGlobalDistanceFieldData::LastViewOrigin = FVector(0) |
◆ MipTexture
◆ PageAtlasTexture
◆ PageFreeListAllocatorBuffer
◆ PageFreeListBuffer
◆ PageObjectGridBuffer
◆ PageTableCombinedTexture
◆ PageTableLayerTextures
◆ StreamingReadback
◆ UpdateFrame
| int32 FPersistentGlobalDistanceFieldData::UpdateFrame = 0 |
◆ UpdateIndex
| int32 FPersistentGlobalDistanceFieldData::UpdateIndex = 0 |
The documentation for this struct was generated from the following files: