UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
VisualizeTexturePresent.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "
ScreenPass.h
"
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class
FVisualizeTexturePresent
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{
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public
:
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static
void
PresentContent
(
FRDGBuilder
& GraphBuilder,
const
FViewInfo
& View,
FScreenPassRenderTarget
Output
);
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};
EUserSceneTextureEvent::Output
@ Output
ScreenPass.h
FRDGBuilder
Definition
RenderGraphBuilder.h:49
FViewInfo
Definition
SceneRendering.h:1132
FVisualizeTexturePresent
Definition
VisualizeTexturePresent.h:8
FVisualizeTexturePresent::PresentContent
static void PresentContent(FRDGBuilder &GraphBuilder, const FViewInfo &View, FScreenPassRenderTarget Output)
Definition
VisualizeTexturePresent.cpp:12
FScreenPassRenderTarget
Definition
ScreenPass.h:83
Engine
Source
Runtime
Renderer
Private
VisualizeTexturePresent.h
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