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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ScreenPass.h>
Inheritance diagram for FScreenPassRenderTarget:Public Member Functions | |
| FScreenPassRenderTarget ()=default | |
| FScreenPassRenderTarget (FScreenPassTexture InTexture) | |
| FScreenPassRenderTarget (FScreenPassTexture InTexture, ERenderTargetLoadAction InLoadAction) | |
| FScreenPassRenderTarget (FRDGTextureRef InTexture, ERenderTargetLoadAction InLoadAction) | |
| FScreenPassRenderTarget (FRDGTextureRef InTexture, FIntRect InViewRect, ERenderTargetLoadAction InLoadAction) | |
| bool | operator== (FScreenPassRenderTarget Other) const |
| bool | operator!= (FScreenPassRenderTarget Other) const |
| FRenderTargetBinding | GetRenderTargetBinding () const |
Public Member Functions inherited from FScreenPassTexture | |
| FScreenPassTexture () | |
| FScreenPassTexture (FRDGTextureRef InTexture) | |
| FScreenPassTexture (const FScreenPassTextureSlice &ScreenTexture) | |
| FScreenPassTexture (FRDGTextureRef InTexture, FIntRect InViewRect) | |
| bool | IsValid () const |
| bool | operator== (FScreenPassTexture Other) const |
| bool | operator!= (FScreenPassTexture Other) const |
| void | UpdateVisualizeTextureExtent () |
Static Public Member Functions | |
| static RENDERER_API FScreenPassRenderTarget | CreateFromInput (FRDGBuilder &GraphBuilder, FScreenPassTexture Input, ERenderTargetLoadAction OutputLoadAction, const TCHAR *OutputName) |
| static RENDERER_API FScreenPassRenderTarget | CreateFromInput (FRDGBuilder &GraphBuilder, FRDGTexture *InputTexture, FIntPoint Extent, ERenderTargetLoadAction OutputLoadAction, const TCHAR *OutputName) |
| static FScreenPassRenderTarget | CreateViewFamilyOutput (FRDGTextureRef ViewFamilyTexture, const FViewInfo &View) |
Static Public Member Functions inherited from FScreenPassTexture | |
| static RENDERER_API FScreenPassTexture | CopyFromSlice (FRDGBuilder &GraphBuilder, const FScreenPassTextureSlice &ScreenTextureSlice, FScreenPassTexture OverrideOutput=FScreenPassTexture()) |
Public Attributes | |
| ERenderTargetLoadAction | LoadAction = ERenderTargetLoadAction::ENoAction |
Public Attributes inherited from FScreenPassTexture | |
| FRDGTextureRef | Texture = nullptr |
| FIntRect | ViewRect |
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| ERenderTargetLoadAction FScreenPassRenderTarget::LoadAction = ERenderTargetLoadAction::ENoAction |