UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FogRendering.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3/*=============================================================================
4 FogRendering.h:
5=============================================================================*/
6
7#pragma once
8
10#include "RenderGraphFwd.h"
11
13class FScene;
14class FViewInfo;
15
22 SHADER_PARAMETER(FVector4f, InscatteringLightDirection) // non negative DirectionalInscatteringStartDistance in .W
26 SHADER_PARAMETER(float, EndDistance)
37
40
42
43extern float GetViewFogCommonStartDistance(const FViewInfo& View, bool bShouldRenderVolumetricFog, bool bShouldRenderLocalFogVolumes);
45
47 FRDGBuilder& GraphBuilder,
48 const FScene* Scene,
49 const FViewInfo& View,
53 const bool bShouldRenderVolumetricFog,
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
void RenderFogOnClouds(FRDGBuilder &GraphBuilder, const FScene *Scene, const FViewInfo &View, FRDGTextureRef SrcCloudDepth, FRDGTextureRef SrcCloudView, FRDGTextureRef DstCloudView, const bool bShouldRenderVolumetricFog, const bool bUseVolumetricRenderTarget)
Definition FogRendering.cpp:486
float GetViewFogCommonStartDistance(const FViewInfo &View, bool bShouldRenderVolumetricFog, bool bShouldRenderLocalFogVolumes)
Definition FogRendering.cpp:658
TRDGUniformBufferRef< FFogUniformParameters > CreateFogUniformBuffer(FRDGBuilder &GraphBuilder, const FViewInfo &View)
Definition FogRendering.cpp:131
float GetFogDefaultStartDistance()
Definition FogRendering.cpp:653
void SetupFogUniformParameters(FRDGBuilder &GraphBuilder, const FViewInfo &View, FFogUniformParameters &OutParameters, bool bForRealtimeSkyCapture=false)
Definition FogRendering.cpp:77
bool ShouldRenderFog(const FSceneViewFamily &Family)
Definition FogRendering.cpp:642
#define SHADER_PARAMETER_RDG_TEXTURE(ShaderType, MemberName)
Definition ShaderParameterMacros.h:1752
#define SHADER_PARAMETER_TEXTURE(ShaderType, MemberName)
Definition ShaderParameterMacros.h:1708
#define END_GLOBAL_SHADER_PARAMETER_STRUCT
Definition ShaderParameterMacros.h:1669
#define SHADER_PARAMETER_SAMPLER(ShaderType, MemberName)
Definition ShaderParameterMacros.h:1740
#define BEGIN_GLOBAL_SHADER_PARAMETER_STRUCT
Definition ShaderParameterMacros.h:1663
#define SHADER_PARAMETER(MemberType, MemberName)
Definition ShaderParameterMacros.h:1684
Definition RenderGraphBuilder.h:49
Definition RenderGraphResources.h:571
Definition SceneView.h:2212
const FSceneViewFamily * Family
Definition SceneView.h:1427
Definition ScenePrivate.h:2875
Definition SceneRendering.h:1132
FVector3f VolumetricFogAlbedo
Definition SceneRendering.h:1319
FVector4f ExponentialFogParameters2
Definition SceneRendering.h:1310
FVector InscatteringLightDirection
Definition SceneRendering.h:1330
FLinearColor DirectionalInscatteringColor
Definition SceneRendering.h:1331
FVector4f SkyAtmosphereAmbientContributionColorScale
Definition SceneRendering.h:1314
FVector4f ExponentialFogParameters
Definition SceneRendering.h:1309
float VolumetricFogNearFadeInDistanceInv
Definition SceneRendering.h:1318
FVector2f SinCosInscatteringColorCubemapRotation
Definition SceneRendering.h:1321
FVector4f ExponentialFogParameters3
Definition SceneRendering.h:1313
UTexture * FogInscatteringColorCubemap
Definition SceneRendering.h:1323
FVector FogInscatteringTextureParameters
Definition SceneRendering.h:1324
float VolumetricFogStartDistance
Definition SceneRendering.h:1317
float VolumetricFogPhaseG
Definition SceneRendering.h:1320
Definition RenderGraphResources.h:251
@ false
Definition radaudio_common.h:23