Go to the source code of this file.
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| void | SetupFogUniformParameters (FRDGBuilder &GraphBuilder, const FViewInfo &View, FFogUniformParameters &OutParameters, bool bForRealtimeSkyCapture=false) |
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| TRDGUniformBufferRef< FFogUniformParameters > | CreateFogUniformBuffer (FRDGBuilder &GraphBuilder, const FViewInfo &View) |
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| bool | ShouldRenderFog (const FSceneViewFamily &Family) |
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| float | GetViewFogCommonStartDistance (const FViewInfo &View, bool bShouldRenderVolumetricFog, bool bShouldRenderLocalFogVolumes) |
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| float | GetFogDefaultStartDistance () |
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| void | RenderFogOnClouds (FRDGBuilder &GraphBuilder, const FScene *Scene, const FViewInfo &View, FRDGTextureRef SrcCloudDepth, FRDGTextureRef SrcCloudView, FRDGTextureRef DstCloudView, const bool bShouldRenderVolumetricFog, const bool bUseVolumetricRenderTarget) |
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◆ CreateFogUniformBuffer()
◆ GetFogDefaultStartDistance()
| float GetFogDefaultStartDistance |
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◆ GetViewFogCommonStartDistance()
| float GetViewFogCommonStartDistance |
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const FViewInfo & |
View, |
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bool |
bShouldRenderVolumetricFog, |
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bool |
bShouldRenderLocalFogVolumes |
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◆ RenderFogOnClouds()
◆ SetupFogUniformParameters()
◆ ShouldRenderFog()