UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
VolumeLighting.h
Go to the documentation of this file.
1// Copyright Epic Games, Inc. All Rights Reserved.
2
3/*=============================================================================
4 VolumeLighting.h
5=============================================================================*/
6
7#pragma once
8
9#include "RHIDefinitions.h"
10#include "SceneView.h"
11#include "SceneRendering.h"
12#include "ShadowRendering.h"
15
31
32// InnerSplitIndex: which CSM shadow map level, It should be INDEX_NONE if LightSceneInfo is not a directional light
34 FRDGBuilder& GraphBuilder,
35 const FViewInfo& View,
36 const FLightSceneInfo* LightSceneInfo,
37 const FProjectedShadowInfo* ShadowInfo,
39
41 FRDGBuilder& GraphBuilder,
43
47
48
49
52 SHADER_PARAMETER(float, InvRadius)
55
58 SHADER_PARAMETER(float, InvRadius)
61
63
65 FRDGBuilder& GraphBuilder,
67 const FViewInfo& View,
68 const FLightSceneInfo* LightSceneInfo,
69 const FProjectedShadowInfo* ShadowInfo);
71 FRDGBuilder& GraphBuilder,
73 const FViewInfo& View,
74 const FLightSceneInfo* LightSceneInfo,
75 const FProjectedShadowInfo* ShadowInfo);
76
79
86
87
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define SHADER_PARAMETER_RDG_TEXTURE(ShaderType, MemberName)
Definition ShaderParameterMacros.h:1752
#define SHADER_PARAMETER_TEXTURE(ShaderType, MemberName)
Definition ShaderParameterMacros.h:1708
#define END_GLOBAL_SHADER_PARAMETER_STRUCT
Definition ShaderParameterMacros.h:1669
#define SHADER_PARAMETER_ARRAY(MemberType, MemberName, ArrayDecl)
Definition ShaderParameterMacros.h:1696
#define SHADER_PARAMETER_SAMPLER(ShaderType, MemberName)
Definition ShaderParameterMacros.h:1740
#define BEGIN_SHADER_PARAMETER_STRUCT(StructTypeName, DllStorage)
Definition ShaderParameterMacros.h:1482
#define BEGIN_GLOBAL_SHADER_PARAMETER_STRUCT
Definition ShaderParameterMacros.h:1663
#define SHADER_PARAMETER_STRUCT_INCLUDE(StructType, MemberName)
Definition ShaderParameterMacros.h:1895
#define END_SHADER_PARAMETER_STRUCT()
Definition ShaderParameterMacros.h:1485
#define SHADER_PARAMETER(MemberType, MemberName)
Definition ShaderParameterMacros.h:1684
void GetVolumeShadowingShaderParameters(FRDGBuilder &GraphBuilder, const FViewInfo &View, const FLightSceneInfo *LightSceneInfo, const FProjectedShadowInfo *ShadowInfo, FVolumeShadowingShaderParameters &OutParameters)
Definition VolumeLighting.cpp:59
const FProjectedShadowInfo * GetFirstWholeSceneShadowMap(const FVisibleLightInfo &VisibleLightInfo)
Definition VolumeLighting.cpp:18
void SetVolumeShadowingDefaultShaderParameters(FRDGBuilder &GraphBuilder, FVolumeShadowingShaderParametersGlobal0 &ShaderParams)
Definition VolumeLighting.cpp:199
void SetVolumeShadowingDefaultShaderParametersGlobal(FRDGBuilder &GraphBuilder, FVolumeShadowingShaderParameters &ShaderParams)
Definition VolumeLighting.cpp:34
void SetVolumeShadowingShaderParameters(FRDGBuilder &GraphBuilder, FVolumeShadowingShaderParametersGlobal0 &ShaderParams, const FViewInfo &View, const FLightSceneInfo *LightSceneInfo, const FProjectedShadowInfo *ShadowInfo)
Definition VolumeLighting.cpp:169
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition LightSceneInfo.h:208
Definition ShadowRendering.h:279
Definition RenderGraphBuilder.h:49
Definition SceneRendering.h:1132
Definition SceneRendering.h:211