UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MobileSeparateTranslucencyPass.h
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1// Copyright Epic Games, Inc.All Rights Reserved.
2
3#pragma once
4
5#include "ScreenPass.h"
6
7class FScene;
8
15
17
18// Returns whether separate translucency is enabled and there primitives to draw in the view
20bool IsMobileSeparateTranslucencyActive(const FViewInfo* Views, int32 NumViews);
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
void AddMobileSeparateTranslucencyPass(FRDGBuilder &GraphBuilder, FScene *Scene, const FViewInfo &View, const FMobileSeparateTranslucencyInputs &Inputs)
Definition MobileSeparateTranslucencyPass.cpp:37
bool IsMobileSeparateTranslucencyActive(const FViewInfo &View)
Definition MobileSeparateTranslucencyPass.cpp:32
Definition RenderGraphBuilder.h:49
Definition ScenePrivate.h:2875
Definition SceneRendering.h:1132
Definition MobileSeparateTranslucencyPass.h:10
FScreenPassTexture SceneColor
Definition MobileSeparateTranslucencyPass.h:11
FScreenPassTexture SceneDepth
Definition MobileSeparateTranslucencyPass.h:13
FScreenPassTexture SceneDepthAux
Definition MobileSeparateTranslucencyPass.h:12
Definition ScreenPass.h:41