28template <
unsigned MSAASampleCount,
unsigned W
idth,
bool UseFMask>
37 static_assert(Width >= 0 && Width <= 3,
"Invalid width");
38 static_assert(MSAASampleCount == 0 || MSAASampleCount == 2 || MSAASampleCount == 4 || MSAASampleCount == 8,
"Invalid sample count");
41 if (MSAASampleCount > 0)
56 if (MSAASampleCount > 0)
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
UE::Math::TVector2< float > FVector2f
Definition MathFwd.h:74
void SetTextureParameter(FRHIBatchedShaderParameters &BatchedParameters, const FShaderResourceParameter &Parameter, FRHITexture *TextureRHI)
Definition ShaderParameterUtils.h:77
void SetShaderValue(FRHIBatchedShaderParameters &BatchedParameters, const FShaderParameter &Parameter, const ParameterType &Value, uint32 ElementIndex=0)
Definition ShaderParameterUtils.h:24
void SetSRVParameter(FRHIBatchedShaderParameters &BatchedParameters, const FShaderResourceParameter &Parameter, FRHIShaderResourceView *SRV)
Definition ShaderParameterUtils.h:139
@ SPF_Optional
Definition ShaderParameters.h:49
@ SPF_Mandatory
Definition ShaderParameters.h:51
#define DECLARE_SHADER_TYPE(ShaderClass, ShaderMetaTypeShortcut,...)
Definition Shader.h:1688
void ResolveFilterWide(FRHICommandList &RHICmdList, FGraphicsPipelineStateInitializer &GraphicsPSOInit, const ERHIFeatureLevel::Type CurrentFeatureLevel, const FTextureRHIRef &SrcTexture, FRHIShaderResourceView *FmaskSRV, const FIntPoint &SrcOrigin, int32 NumSamples, int32 WideFilterWidth, FRHIBuffer *DummyVB)
Definition WideCustomResolveShaders.cpp:91
Definition GlobalShader.h:269
static void ModifyCompilationEnvironment(const FGlobalShaderPermutationParameters &Parameters, FShaderCompilerEnvironment &Environment)
Definition GlobalShader.h:289
Definition RHIResources.h:4572
Definition RHIResources.h:1581
Definition RHICommandList.h:3819
Definition RHIResources.h:3304
Definition RHIResources.h:2153
Definition ShaderParameters.h:56
Definition ShaderParameters.h:87
Definition WideCustomResolveShaders.h:30
static void ModifyCompilationEnvironment(const FGlobalShaderPermutationParameters &Parameters, FShaderCompilerEnvironment &OutEnvironment)
Definition WideCustomResolveShaders.h:63
LAYOUT_FIELD(FShaderParameter, ResolveOrigin)
FWideCustomResolvePS()
Definition WideCustomResolveShaders.h:33
static bool ShouldCompilePermutation(const FGlobalShaderPermutationParameters &Parameters)
Definition WideCustomResolveShaders.h:48
FWideCustomResolvePS(const ShaderMetaType::CompiledShaderInitializerType &Initializer)
Definition WideCustomResolveShaders.h:34
LAYOUT_FIELD(FShaderResourceParameter, Tex)
LAYOUT_FIELD(FShaderResourceParameter, FMaskTex)
void SetParameters(FRHIBatchedShaderParameters &BatchedParameters, FRHITexture *Texture2DMS, FRHIShaderResourceView *FmaskSRV, FIntPoint Origin)
Definition WideCustomResolveShaders.h:53
Definition WideCustomResolveShaders.h:13
FWideCustomResolveVS()
Definition WideCustomResolveShaders.h:16
static bool ShouldCompilePermutation(const FGlobalShaderPermutationParameters &Parameters)
Definition WideCustomResolveShaders.h:22
FWideCustomResolveVS(const ShaderMetaType::CompiledShaderInitializerType &Initializer)
Definition WideCustomResolveShaders.h:17
Type
Definition RHIFeatureLevel.h:20
@ SM5
Definition RHIFeatureLevel.h:42
Definition GlobalShader.h:73
Definition RHIShaderParameters.h:241
Definition ShaderCore.h:544
const EShaderPlatform Platform
Definition ShaderPermutation.h:29