UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
WideCustomResolveShaders.h File Reference
#include "CoreMinimal.h"
#include "ShaderParameters.h"
#include "Shader.h"
#include "GlobalShader.h"
#include "ShaderParameterUtils.h"
#include "DataDrivenShaderPlatformInfo.h"

Go to the source code of this file.

Classes

class  FWideCustomResolveVS
 
class  FWideCustomResolvePS< MSAASampleCount, Width, UseFMask >
 

Functions

void ResolveFilterWide (FRHICommandList &RHICmdList, FGraphicsPipelineStateInitializer &GraphicsPSOInit, const ERHIFeatureLevel::Type CurrentFeatureLevel, const FTextureRHIRef &SrcTexture, FRHIShaderResourceView *FmaskSRV, const FIntPoint &SrcOrigin, int32 NumSamples, int32 WideFilterWidth, FRHIBuffer *DummyVB)
 

Function Documentation

◆ ResolveFilterWide()

void ResolveFilterWide ( FRHICommandList RHICmdList,
FGraphicsPipelineStateInitializer GraphicsPSOInit,
const ERHIFeatureLevel::Type  CurrentFeatureLevel,
const FTextureRHIRef SrcTexture,
FRHIShaderResourceView FmaskSRV,
const FIntPoint SrcOrigin,
int32  NumSamples,
int32  WideFilterWidth,
FRHIBuffer DummyVB 
)
extern