FMobileDistortionAccumulateOutputs AddMobileDistortionAccumulatePass(FRDGBuilder &GraphBuilder, FScene *Scene, const FViewInfo &View, const FMobileDistortionAccumulateInputs &Inputs)
Definition MobileDistortionPass.cpp:69
FScreenPassTexture AddMobileDistortionMergePass(FRDGBuilder &GraphBuilder, const FViewInfo &View, const FMobileDistortionMergeInputs &Inputs)
Definition MobileDistortionPass.cpp:139
Definition ScreenPass.h:41