UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MobileDistortionPass.h
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1// Copyright Epic Games, Inc.All Rights Reserved.
2
3#pragma once
4
5#include "ScreenPass.h"
6
7class FScene;
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29// Returns whether distortion is enabled and there primitives to draw
30bool IsMobileDistortionActive(const FViewInfo& View);
FMobileDistortionAccumulateOutputs AddMobileDistortionAccumulatePass(FRDGBuilder &GraphBuilder, FScene *Scene, const FViewInfo &View, const FMobileDistortionAccumulateInputs &Inputs)
Definition MobileDistortionPass.cpp:69
bool IsMobileDistortionActive(const FViewInfo &View)
Definition MobileDistortionPass.cpp:24
FScreenPassTexture AddMobileDistortionMergePass(FRDGBuilder &GraphBuilder, const FViewInfo &View, const FMobileDistortionMergeInputs &Inputs)
Definition MobileDistortionPass.cpp:139
Definition RenderGraphBuilder.h:49
Definition ScenePrivate.h:2875
Definition SceneRendering.h:1132
Definition MobileDistortionPass.h:10
FScreenPassTexture SceneColor
Definition MobileDistortionPass.h:11
Definition MobileDistortionPass.h:15
FScreenPassTexture DistortionAccumulate
Definition MobileDistortionPass.h:16
Definition MobileDistortionPass.h:22
FScreenPassTexture DistortionAccumulate
Definition MobileDistortionPass.h:24
FScreenPassTexture SceneColor
Definition MobileDistortionPass.h:23
Definition ScreenPass.h:41