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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "ScreenPass.h"Go to the source code of this file.
Classes | |
| struct | FMobileDistortionAccumulateInputs |
| struct | FMobileDistortionAccumulateOutputs |
| struct | FMobileDistortionMergeInputs |
Functions | |
| FMobileDistortionAccumulateOutputs | AddMobileDistortionAccumulatePass (FRDGBuilder &GraphBuilder, FScene *Scene, const FViewInfo &View, const FMobileDistortionAccumulateInputs &Inputs) |
| FScreenPassTexture | AddMobileDistortionMergePass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FMobileDistortionMergeInputs &Inputs) |
| bool | IsMobileDistortionActive (const FViewInfo &View) |
| FMobileDistortionAccumulateOutputs AddMobileDistortionAccumulatePass | ( | FRDGBuilder & | GraphBuilder, |
| FScene * | Scene, | ||
| const FViewInfo & | View, | ||
| const FMobileDistortionAccumulateInputs & | Inputs | ||
| ) |
| FScreenPassTexture AddMobileDistortionMergePass | ( | FRDGBuilder & | GraphBuilder, |
| const FViewInfo & | View, | ||
| const FMobileDistortionMergeInputs & | Inputs | ||
| ) |