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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Go to the source code of this file.
Functions | |
| void | MobileDeferredShadingPass (FRHICommandList &RHICmdList, int32 ViewIndex, int32 NumViews, const FViewInfo &View, const FScene &Scene, const FSortedLightSetSceneInfo &SortedLightSet, const TArray< FVisibleLightInfo, SceneRenderingAllocator > &VisibleLightInfos, EMobileSSRQuality MobileSSRQuality, FRDGTextureRef DynamicBentNormalAOTexture=nullptr) |
Variables | |
| int32 | GMobileUseClusteredDeferredShading |
| void MobileDeferredShadingPass | ( | FRHICommandList & | RHICmdList, |
| int32 | ViewIndex, | ||
| int32 | NumViews, | ||
| const FViewInfo & | View, | ||
| const FScene & | Scene, | ||
| const FSortedLightSetSceneInfo & | SortedLightSet, | ||
| const TArray< FVisibleLightInfo, SceneRenderingAllocator > & | VisibleLightInfos, | ||
| EMobileSSRQuality | MobileSSRQuality, | ||
| FRDGTextureRef | DynamicBentNormalAOTexture = nullptr |
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extern |