UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MobileDeferredShadingPass.h File Reference
#include "CoreMinimal.h"
#include "RenderGraphDefinitions.h"
#include "SceneRendering.h"

Go to the source code of this file.

Functions

void MobileDeferredShadingPass (FRHICommandList &RHICmdList, int32 ViewIndex, int32 NumViews, const FViewInfo &View, const FScene &Scene, const FSortedLightSetSceneInfo &SortedLightSet, const TArray< FVisibleLightInfo, SceneRenderingAllocator > &VisibleLightInfos, EMobileSSRQuality MobileSSRQuality, FRDGTextureRef DynamicBentNormalAOTexture=nullptr)
 

Variables

int32 GMobileUseClusteredDeferredShading
 

Function Documentation

◆ MobileDeferredShadingPass()

void MobileDeferredShadingPass ( FRHICommandList RHICmdList,
int32  ViewIndex,
int32  NumViews,
const FViewInfo View,
const FScene Scene,
const FSortedLightSetSceneInfo SortedLightSet,
const TArray< FVisibleLightInfo, SceneRenderingAllocator > &  VisibleLightInfos,
EMobileSSRQuality  MobileSSRQuality,
FRDGTextureRef  DynamicBentNormalAOTexture = nullptr 
)

Variable Documentation

◆ GMobileUseClusteredDeferredShading

int32 GMobileUseClusteredDeferredShading
extern