UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MobileDeferredShadingPass.h
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1// Copyright Epic Games, Inc.All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "SceneRendering.h"
8
9enum class EMobileSSRQuality;
11class FRDGBuilder;
13class FScene;
14class FViewInfo;
17
19
21 FRHICommandList& RHICmdList,
22 int32 ViewIndex,
23 int32 NumViews,
24 const FViewInfo& View,
25 const FScene& Scene,
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
int32 GMobileUseClusteredDeferredShading
Definition MobileDeferredShadingPass.cpp:28
void MobileDeferredShadingPass(FRHICommandList &RHICmdList, int32 ViewIndex, int32 NumViews, const FViewInfo &View, const FScene &Scene, const FSortedLightSetSceneInfo &SortedLightSet, const TArray< FVisibleLightInfo, SceneRenderingAllocator > &VisibleLightInfos, EMobileSSRQuality MobileSSRQuality, FRDGTextureRef DynamicBentNormalAOTexture=nullptr)
Definition MobileDeferredShadingPass.cpp:1040
EMobileSSRQuality
Definition MobileSSR.h:22
Definition RenderGraphBuilder.h:49
Definition RenderGraphResources.h:571
Definition RHICommandList.h:4626
Definition RHICommandList.h:3819
Definition ScenePrivate.h:2875
Definition SceneRendering.h:1132
Definition Array.h:670
Definition ShaderParameterMacros.h:770
Definition LightSceneInfo.h:146