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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "SplineMeshSceneResources.h"#include "SplineMeshShaderParams.h"#include "SplineMeshSceneProxy.h"#include "GlobalShader.h"#include "RenderGraphUtils.h"#include "SystemTextures.h"#include "RendererModule.h"#include "ScenePrivate.h"#include "SceneUniformBuffer.h"#include "RHIGlobals.h"#include "RHIStaticStates.h"#include "RenderCaptureInterface.h"Classes | |
| class | FSplineMeshTextureFillCS |
Namespaces | |
| namespace | SplineMesh |
Functions | |
| uint32 | SplineMesh::GetTileIndex (uint32 SplineIndex) |
| uint32 | SplineMesh::GetIndexInTile (uint32 SplineIndex) |
| FUintVector2 | SplineMesh::CalcTilePosition (uint32 TileIndex) |
| FUintVector2 | SplineMesh::CalcTextureCoord (uint32 SplineIndex) |
| uint32 | SplineMesh::CalcTextureSize (uint32 MaxSplines) |
| IMPLEMENT_SCENE_UB_STRUCT (FSplineMeshSceneResourceParameters, SplineMesh, SplineMesh::GetDefaultResourceParameters) | |
| IMPLEMENT_SCENE_EXTENSION (FSplineMeshSceneExtension) | |
Variables | |
| int32 | GSplineMeshSceneTexturesCaptureNextUpdate = 0 |
| IMPLEMENT_SCENE_EXTENSION | ( | FSplineMeshSceneExtension | ) |
| IMPLEMENT_SCENE_UB_STRUCT | ( | FSplineMeshSceneResourceParameters | , |
| SplineMesh | , | ||
| SplineMesh::GetDefaultResourceParameters | |||
| ) |
| int32 GSplineMeshSceneTexturesCaptureNextUpdate = 0 |