UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SplineMeshSceneResources.cpp File Reference
#include "SplineMeshSceneResources.h"
#include "SplineMeshShaderParams.h"
#include "SplineMeshSceneProxy.h"
#include "GlobalShader.h"
#include "RenderGraphUtils.h"
#include "SystemTextures.h"
#include "RendererModule.h"
#include "ScenePrivate.h"
#include "SceneUniformBuffer.h"
#include "RHIGlobals.h"
#include "RHIStaticStates.h"
#include "RenderCaptureInterface.h"

Classes

class  FSplineMeshTextureFillCS
 

Namespaces

namespace  SplineMesh
 

Functions

uint32 SplineMesh::GetTileIndex (uint32 SplineIndex)
 
uint32 SplineMesh::GetIndexInTile (uint32 SplineIndex)
 
FUintVector2 SplineMesh::CalcTilePosition (uint32 TileIndex)
 
FUintVector2 SplineMesh::CalcTextureCoord (uint32 SplineIndex)
 
uint32 SplineMesh::CalcTextureSize (uint32 MaxSplines)
 
 IMPLEMENT_SCENE_UB_STRUCT (FSplineMeshSceneResourceParameters, SplineMesh, SplineMesh::GetDefaultResourceParameters)
 
 IMPLEMENT_SCENE_EXTENSION (FSplineMeshSceneExtension)
 

Variables

int32 GSplineMeshSceneTexturesCaptureNextUpdate = 0
 

Function Documentation

◆ IMPLEMENT_SCENE_EXTENSION()

IMPLEMENT_SCENE_EXTENSION ( FSplineMeshSceneExtension  )

◆ IMPLEMENT_SCENE_UB_STRUCT()

IMPLEMENT_SCENE_UB_STRUCT ( FSplineMeshSceneResourceParameters  ,
SplineMesh  ,
SplineMesh::GetDefaultResourceParameters   
)

Variable Documentation

◆ GSplineMeshSceneTexturesCaptureNextUpdate

int32 GSplineMeshSceneTexturesCaptureNextUpdate = 0