UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
LightMapDensityRendering.h File Reference
#include "CoreMinimal.h"
#include "EngineGlobals.h"
#include "RHI.h"
#include "DataDrivenShaderPlatformInfo.h"
#include "HitProxies.h"
#include "ShaderParameters.h"
#include "RHIStaticStates.h"
#include "Shader.h"
#include "UnrealEngine.h"
#include "MeshMaterialShaderType.h"
#include "MeshMaterialShader.h"
#include "ShaderBaseClasses.h"
#include "SceneRendering.h"
#include "Engine/LightMapTexture2D.h"

Go to the source code of this file.

Classes

class  TLightMapDensityElementData< LightMapPolicyType >
 
class  TLightMapDensityVS< LightMapPolicyType >
 
class  TLightMapDensityPS< LightMapPolicyType >
 
class  FLightmapDensityMeshProcessor
 

Functions

void RenderLightMapDensities (FRDGBuilder &GraphBuilder, TArrayView< const FViewInfo > Views, const FRenderTargetBindingSlots &RenderTargets)
 

Function Documentation

◆ RenderLightMapDensities()

void RenderLightMapDensities ( FRDGBuilder GraphBuilder,
TArrayView< const FViewInfo Views,
const FRenderTargetBindingSlots RenderTargets 
)