UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
LightMapTexture2D.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
7#pragma once
8
9#include "CoreMinimal.h"
11#include "Engine/Texture2D.h"
12#include "LightMapTexture2D.generated.h"
13
18{
19 LMF_None = 0, // No flags
20 LMF_Streamed = 0x00000001, // Lightmap should be placed in a streaming texture
21};
22
23UCLASS(MinimalAPI)
25{
27
28 //~ Begin UObject Interface.
29 virtual void Serialize( FArchive& Ar ) override;
30 virtual FString GetDesc() override;
31 //~ End UObject Interface.
33 ELightMapFlags LightmapFlags;
34};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
ELightMapFlags
Definition LightMapTexture2D.h:18
@ LMF_Streamed
Definition LightMapTexture2D.h:20
@ LMF_None
Definition LightMapTexture2D.h:19
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition Archive.h:1208
Definition LightMapTexture2D.h:25
Definition Texture2D.h:26