UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
LightMapTexture2D.h File Reference
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Engine/Texture2D.h"
#include "LightMapTexture2D.generated.h"

Go to the source code of this file.

Classes

class  ULightMapTexture2D
 

Enumerations

enum  ELightMapFlags { LMF_None = 0 , LMF_Streamed = 0x00000001 }
 

Enumeration Type Documentation

◆ ELightMapFlags

A 2D texture containing lightmap coefficients. Bit-field flags that affects storage (e.g. packing, streaming) and other info about a lightmap.

Enumerator
LMF_None 
LMF_Streamed