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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <LightMapDensityRendering.h>
Inheritance diagram for TLightMapDensityElementData< LightMapPolicyType >:Public Member Functions | |
| TLightMapDensityElementData (const typename LightMapPolicyType::ElementDataType &InLightMapPolicyElementData) | |
Public Member Functions inherited from FMeshMaterialShaderElementData | |
| RENDERER_API void | InitializeMeshMaterialData () |
| RENDERER_API void | InitializeMeshMaterialData (const FSceneView *SceneView, const FPrimitiveSceneProxy *RESTRICT PrimitiveSceneProxy, const FMeshBatch &RESTRICT MeshBatch, int32 StaticMeshId, bool bAllowStencilDither) |
| RENDERER_API void | InitializeMeshMaterialData (const FSceneView *SceneView, const FPrimitiveSceneProxy *RESTRICT PrimitiveSceneProxy, int32 StaticMeshId, bool bDitheredLODTransition, bool bAllowStencilDither) |
Public Attributes | |
| LightMapPolicyType::ElementDataType | LightMapPolicyElementData |
| FVector3f | BuiltLightingAndSelectedFlags |
| FVector2f | LightMapResolutionScale |
| bool | bTextureMapped |
Public Attributes inherited from FMeshMaterialShaderElementData | |
| FRHIUniformBuffer * | FadeUniformBuffer = nullptr |
| FRHIUniformBuffer * | DitherUniformBuffer = nullptr |
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inline |
| bool TLightMapDensityElementData< LightMapPolicyType >::bTextureMapped |
| FVector3f TLightMapDensityElementData< LightMapPolicyType >::BuiltLightingAndSelectedFlags |
| LightMapPolicyType::ElementDataType TLightMapDensityElementData< LightMapPolicyType >::LightMapPolicyElementData |
| FVector2f TLightMapDensityElementData< LightMapPolicyType >::LightMapResolutionScale |