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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MeshMaterialShader.h>
Inheritance diagram for FMeshMaterialShaderElementData:Public Member Functions | |
| RENDERER_API void | InitializeMeshMaterialData () |
| RENDERER_API void | InitializeMeshMaterialData (const FSceneView *SceneView, const FPrimitiveSceneProxy *RESTRICT PrimitiveSceneProxy, const FMeshBatch &RESTRICT MeshBatch, int32 StaticMeshId, bool bAllowStencilDither) |
| RENDERER_API void | InitializeMeshMaterialData (const FSceneView *SceneView, const FPrimitiveSceneProxy *RESTRICT PrimitiveSceneProxy, int32 StaticMeshId, bool bDitheredLODTransition, bool bAllowStencilDither) |
Public Attributes | |
| FRHIUniformBuffer * | FadeUniformBuffer = nullptr |
| FRHIUniformBuffer * | DitherUniformBuffer = nullptr |
| void FMeshMaterialShaderElementData::InitializeMeshMaterialData | ( | ) |
| void FMeshMaterialShaderElementData::InitializeMeshMaterialData | ( | const FSceneView * | SceneView, |
| const FPrimitiveSceneProxy *RESTRICT | PrimitiveSceneProxy, | ||
| const FMeshBatch &RESTRICT | MeshBatch, | ||
| int32 | StaticMeshId, | ||
| bool | bAllowStencilDither | ||
| ) |
| void FMeshMaterialShaderElementData::InitializeMeshMaterialData | ( | const FSceneView * | SceneView, |
| const FPrimitiveSceneProxy *RESTRICT | PrimitiveSceneProxy, | ||
| int32 | StaticMeshId, | ||
| bool | bDitheredLODTransition, | ||
| bool | bAllowStencilDither | ||
| ) |
| FRHIUniformBuffer* FMeshMaterialShaderElementData::DitherUniformBuffer = nullptr |
| FRHIUniformBuffer* FMeshMaterialShaderElementData::FadeUniformBuffer = nullptr |