UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
GenerateConservativeDepthBuffer.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3/*=============================================================================
4 GenerateConservativeDepth.h
5=============================================================================*/
6
7#pragma once
8
10
11class FViewInfo;
12class FRDGBuilder;
13
14
16
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
void AddGenerateConservativeDepthBufferPass(FViewInfo &View, FRDGBuilder &GraphBuilder, FRDGTextureRef ConservativeDepthTexture, int32 DestinationPixelSizeAtFullRes)
Definition GenerateConservativeDepthBuffer.cpp:38
Definition RenderGraphBuilder.h:49
Definition RenderGraphResources.h:571
Definition SceneRendering.h:1132