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| | IMPLEMENT_GLOBAL_SHADER (FSceneCapturePS, "/Engine/Private/SceneCapturePixelShader.usf", "Main", SF_Pixel) |
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| | RDG_REGISTER_BLACKBOARD_STRUCT (FSceneCaptureViewportSetterMap) |
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| void | CopySceneCaptureComponentToTarget (FRDGBuilder &GraphBuilder, const FMinimalSceneTextures &SceneTextures, FRDGTextureRef ViewFamilyTexture, FRDGTextureRef ViewFamilyDepthTexture, const FSceneViewFamily &ViewFamily, TConstArrayView< FViewInfo > Views) |
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| void | CopySceneCaptureComponentToTarget (FRDGBuilder &GraphBuilder, const FMinimalSceneTextures &SceneTextures, FRDGTextureRef ViewFamilyTexture, FRDGTextureRef ViewFamilyDepthTexture, const FSceneViewFamily &ViewFamily, const TArray< const FViewInfo * > &Views) |
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| void | CopySceneCaptureComponentToTarget (FRDGBuilder &GraphBuilder, FRDGTextureRef ViewFamilyTexture, FRDGTextureRef ViewFamilyDepthTexture, const FSceneViewFamily &ViewFamily, TConstStridedView< FSceneView > Views) |
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| void | CopySceneCaptureComponentToTarget (FRDGBuilder &GraphBuilder, const FMinimalSceneTextures &SceneTextures, FRDGTextureRef ViewFamilyTexture, const FSceneViewFamily &ViewFamily, const TArray< const FViewInfo * > &Views) |
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| void | CopySceneCaptureComponentToTarget (FRDGBuilder &GraphBuilder, const FMinimalSceneTextures &SceneTextures, FRDGTextureRef ViewFamilyTexture, const FSceneViewFamily &ViewFamily, TConstArrayView< FViewInfo > Views) |
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| void | CopySceneCaptureComponentToTarget (FRDGBuilder &GraphBuilder, FRDGTextureRef ViewFamilyTexture, const FSceneViewFamily &ViewFamily, TConstStridedView< FSceneView > Views) |
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| void | BuildProjectionMatrix (FIntPoint InRenderTargetSize, float InFOV, float InNearClippingPlane, FMatrix &OutProjectionMatrix) |
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| void | GetShowOnlyAndHiddenComponents (USceneCaptureComponent *SceneCaptureComponent, TSet< FPrimitiveComponentId > &HiddenPrimitives, TOptional< TSet< FPrimitiveComponentId > > &ShowOnlyPrimitives) |
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| TArray< FSceneView * > | SetupViewFamilyForSceneCapture (FSceneViewFamily &ViewFamily, USceneCaptureComponent *SceneCaptureComponent, const TArrayView< const FSceneCaptureViewInfo > Views, float MaxViewDistance, bool bCaptureSceneColor, bool bIsPlanarReflection, FPostProcessSettings *PostProcessSettings, const FFinalPostProcessSettings *InheritedMainViewPostProcessSettings, float PostProcessBlendWeight, const AActor *ViewActor, int32 CubemapFaceIndex) |
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| void | SetupSceneViewExtensionsForSceneCapture (FSceneViewFamily &ViewFamily, TConstArrayView< FSceneView * > Views) |
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| ESceneRenderGroupFlags | GetSceneCaptureGroupFlags (USceneCaptureComponent *CaptureComponent) |
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