9#include "SceneCaptureComponentCube.generated.h"
22 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = SceneCapture)
26 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = SceneCapture)
35 float PostProcessBlendWeight;
63 UFUNCTION(BlueprintCallable,Category =
"Rendering|SceneCapture")
72 virtual bool IsCube()
const override {
return true; }
74#if WITH_EDITORONLY_DATA
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
ELevelTick
Definition EngineBaseTypes.h:70
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition Archive.h:1208
Definition UObjectGlobals.h:2492
Definition SceneInterface.h:106
Definition SceneRenderBuilderInterface.h:52
Definition SceneCaptureComponent.h:73
virtual void UpdateSceneCaptureContents(FSceneInterface *Scene)
Definition SceneCaptureComponent.h:272
virtual bool IsCube() const
Definition SceneCaptureComponent.h:266
Definition TextureRenderTargetCube.h:22
Definition EngineBaseTypes.h:571
Definition UnrealType.h:6865
Definition ObjectPtr.h:488