UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SceneCaptureComponentCube.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3
4#pragma once
5
6#include "CoreMinimal.h"
9#include "SceneCaptureComponentCube.generated.h"
10
11class FSceneInterface;
12
16UCLASS(hidecategories = (Collision, Object, Physics, SceneComponent), ClassGroup=Rendering, editinlinenew, meta = (BlueprintSpawnableComponent), MinimalAPI)
18{
20
21
22 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = SceneCapture)
24
26 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = SceneCapture)
28
29public:
30 UPROPERTY(interp, Category = PostProcessVolume, meta = (ShowOnlyInnerProperties))
31 struct FPostProcessSettings PostProcessSettings;
32
34 UPROPERTY(interp, Category = PostProcessVolume, BlueprintReadWrite, meta = (UIMin = "0.0", UIMax = "1.0"))
35 float PostProcessBlendWeight;
36
37 //~ Begin UActorComponent Interface
38 ENGINE_API virtual void OnComponentDestroyed(bool bDestroyingHierarchy) override;
39 ENGINE_API virtual void OnRegister() override;
40 ENGINE_API virtual void SendRenderTransform_Concurrent() override;
41 ENGINE_API virtual void TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
42 //~ End UActorComponent Interface
43
44 //~ Begin UObject Interface
45 static ENGINE_API void AddReferencedObjects(UObject* InThis, FReferenceCollector& Collector);
47#if WITH_EDITOR
48 ENGINE_API virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
49#endif // WITH_EDITOR
50 //~ End UObject Interface
51
57
63 UFUNCTION(BlueprintCallable,Category = "Rendering|SceneCapture")
65
66 // For backwards compatibility
68
70
72 virtual bool IsCube() const override { return true; }
73
74#if WITH_EDITORONLY_DATA
76
79#endif
80};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
ELevelTick
Definition EngineBaseTypes.h:70
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition Archive.h:1208
Definition UObjectGlobals.h:2492
Definition SceneInterface.h:106
Definition SceneRenderBuilderInterface.h:52
Definition Object.h:95
Definition SceneCaptureComponent.h:73
virtual void UpdateSceneCaptureContents(FSceneInterface *Scene)
Definition SceneCaptureComponent.h:272
virtual bool IsCube() const
Definition SceneCaptureComponent.h:266
Definition TextureRenderTargetCube.h:22
Definition EngineBaseTypes.h:571
Definition Scene.h:693
Definition UnrealType.h:6865
Definition ObjectPtr.h:488