UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
RectLightTexture.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "HAL/Platform.h"
6
7class UTexture;
8
9namespace RectLightAtlas
10{
11
12// Scope for invalidating a particular texture
13// This ensures the atlas contains the latest version of the texture and filter it
22
23}
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition Texture.h:1219
Definition RectLightTextureManager.cpp:86
Definition RectLightTexture.h:15
FAtlasTextureInvalidationScope & operator=(const FAtlasTextureInvalidationScope &)=delete
RENDERER_API ~FAtlasTextureInvalidationScope()
Definition RectLightTextureManager.cpp:1960
FAtlasTextureInvalidationScope(const FAtlasTextureInvalidationScope &)=delete
bool bLocked
Definition RectLightTexture.h:20