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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Inheritance diagram for FSceneCapturePS:Public Types | |
| enum class | ESourceMode : uint32 { ColorAndOpacity , ColorNoAlpha , ColorAndSceneDepth , SceneDepth , DeviceDepth , Normal , BaseColor , MAX } |
| using | FPermutationDomain = TShaderPermutationDomain< FSourceModeDimension, FEnable128BitRT > |
Public Types inherited from FGlobalShader | |
| using | ShaderMetaType = FGlobalShaderType |
| using | FPermutationParameters = FGlobalShaderPermutationParameters |
Public Types inherited from FShader | |
| using | FPermutationDomain = FShaderPermutationNone |
| using | FPermutationParameters = FShaderPermutationParameters |
| using | CompiledShaderInitializerType = FShaderCompiledShaderInitializerType |
| using | ShaderMetaType = FShaderType |
| using | ShaderStatKeyType = FMemoryImageName |
| using | FShaderStatisticMap = TMemoryImageMap< ShaderStatKeyType, FShaderStatVariant > |
Additional Inherited Members | |
Protected Member Functions inherited from FShader | |
| LAYOUT_FIELD (TMemoryImageArray< FHashedName >, UniformBufferParameterStructs) | |
| LAYOUT_FIELD (TMemoryImageArray< FShaderUniformBufferParameter >, UniformBufferParameters) | |
| LAYOUT_FIELD_EDITORONLY (FSHAHash, OutputHash) | |
| LAYOUT_FIELD_EDITORONLY (FSHAHash, VFSourceHash) | |
| LAYOUT_FIELD_EDITORONLY (FSHAHash, SourceHash) | |
A pixel shader for capturing a component of the rendered scene for a scene capture.
| using FSceneCapturePS::FPermutationDomain = TShaderPermutationDomain<FSourceModeDimension, FEnable128BitRT> |
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strong |
| FSceneCapturePS::DECLARE_GLOBAL_SHADER | ( | FSceneCapturePS | ) |
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inlinestatic |
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inlinestatic |
| FSceneCapturePS::SHADER_USE_PARAMETER_STRUCT | ( | FSceneCapturePS | , |
| FGlobalShader | |||
| ) |
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inlinestatic |