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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "CoreTypes.h"#include "Math/Vector4.h"#include "RenderGraphFwd.h"#include "RHIFwd.h"#include "ShaderParameterMacros.h"Go to the source code of this file.
Typedefs | |
| typedef TSHVectorRGB< 3 > | FSHVectorRGB3 |
Functions | |
| bool | IsReflectionEnvironmentAvailable (ERHIFeatureLevel::Type InFeatureLevel) |
| bool | IsReflectionCaptureAvailable () |
| void | SetupReflectionUniformParameters (FRDGBuilder &GraphBuilder, const FViewInfo &View, FReflectionUniformParameters &OutParameters) |
| TRDGUniformBufferRef< FReflectionUniformParameters > | CreateReflectionUniformBuffer (FRDGBuilder &GraphBuilder, const FViewInfo &View) |
| RENDERER_API void | SetupSkyIrradianceEnvironmentMapConstantsFromSkyIrradiance (FVector4f *OutSkyIrradianceEnvironmentMap, const FSHVectorRGB3 SkyIrradiance) |
| void | UpdateSkyIrradianceGpuBuffer (FRDGBuilder &GraphBuilder, const FEngineShowFlags &EngineShowFlags, const FSkyLightSceneProxy *SkyLight, TRefCountPtr< FRDGPooledBuffer > &Buffer) |
| TRDGUniformBufferRef< FReflectionUniformParameters > CreateReflectionUniformBuffer | ( | FRDGBuilder & | GraphBuilder, |
| const FViewInfo & | View | ||
| ) |
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| RENDERER_API void SetupSkyIrradianceEnvironmentMapConstantsFromSkyIrradiance | ( | FVector4f * | OutSkyIrradianceEnvironmentMap, |
| const FSHVectorRGB3 | SkyIrradiance | ||
| ) |
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