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| bool | RectLightAtlas::CanContain (const FAtlasRect &Outside, const FAtlasRect &Inside) |
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| | RectLightAtlas::IMPLEMENT_GLOBAL_SHADER (FRectLightAtlasDebugInfoCS, "/Engine/Private/RectLightAtlas.usf", "MainCS", SF_Compute) |
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| | RectLightAtlas::IMPLEMENT_GLOBAL_SHADER (FRectLightAtlasVS, "/Engine/Private/RectLightAtlas.usf", "MainVS", SF_Vertex) |
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| | RectLightAtlas::IMPLEMENT_GLOBAL_SHADER (FRectAtlasAddTexturePS, "/Engine/Private/RectLightAtlas.usf", "MainPS", SF_Pixel) |
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| | RectLightAtlas::IMPLEMENT_GLOBAL_SHADER (FRectAtlasCopyTexturePS, "/Engine/Private/RectLightAtlas.usf", "MainPS", SF_Pixel) |
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| | RectLightAtlas::IMPLEMENT_GLOBAL_SHADER (FRectAtlasFilterTexturePS, "/Engine/Private/RectLightAtlas.usf", "MainPS", SF_Pixel) |
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| uint32 | RectLightAtlas::AddTexture (UTexture *In, const FVector4f &ScaleOffset) |
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| void | RectLightAtlas::RemoveTexture (uint32 InSlotIndex) |
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| FAtlasSlotDesc | RectLightAtlas::GetAtlasSlot (uint32 InSlotIndex) |
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| void | RectLightAtlas::UpdateAtlasTexture (FRDGBuilder &GraphBuilder, const ERHIFeatureLevel::Type FeatureLevel) |
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| void | RectLightAtlas::AddDebugPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, FRDGTextureRef OutputTexture) |
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| FRHITexture * | RectLightAtlas::GetAtlasTexture () |
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