◆ ReleaseRHI()
| virtual void RectLightAtlas::FRectLightTextureManager::ReleaseRHI |
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inlinevirtual |
Releases the RHI resources used by this resource. Called when leaving the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.
Reimplemented from FRenderResource.
◆ AtlasLayout
| FAtlasLayout RectLightAtlas::FRectLightTextureManager::AtlasLayout |
◆ AtlasSlots
◆ AtlasTexture
◆ bHasPendingAdds
| bool RectLightAtlas::FRectLightTextureManager::bHasPendingAdds = false |
◆ bHasPendingDeletes
| bool RectLightAtlas::FRectLightTextureManager::bHasPendingDeletes = false |
◆ bLock
| bool RectLightAtlas::FRectLightTextureManager::bLock = false |
◆ DeletedSlots
◆ FreeSlots
| TQueue<uint32> RectLightAtlas::FRectLightTextureManager::FreeSlots |
The documentation for this struct was generated from the following file: