UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
RectLightAtlas::FAtlasSlot Struct Reference

Public Member Functions

bool IsValid () const
 
FRHITextureGetTextureRHI () const
 
FIntPoint GetSourceResolution () const
 

Public Attributes

uint32 Id = InvalidSlotIndex
 
FAtlasRect Rect
 
FVector4f SourceScaleOffset
 
FTextureReferenceRHIRef SourceTexture = nullptr
 
FIntPoint CachedSourceTextureResolution = FIntPoint(0, 0)
 
uint32 RefCount = 0
 
bool bForceRefresh = false
 

Member Function Documentation

◆ GetSourceResolution()

FIntPoint RectLightAtlas::FAtlasSlot::GetSourceResolution ( ) const
inline

◆ GetTextureRHI()

FRHITexture * RectLightAtlas::FAtlasSlot::GetTextureRHI ( ) const
inline

◆ IsValid()

bool RectLightAtlas::FAtlasSlot::IsValid ( ) const
inline

Member Data Documentation

◆ bForceRefresh

bool RectLightAtlas::FAtlasSlot::bForceRefresh = false

◆ CachedSourceTextureResolution

FIntPoint RectLightAtlas::FAtlasSlot::CachedSourceTextureResolution = FIntPoint(0, 0)

◆ Id

uint32 RectLightAtlas::FAtlasSlot::Id = InvalidSlotIndex

◆ Rect

FAtlasRect RectLightAtlas::FAtlasSlot::Rect

◆ RefCount

uint32 RectLightAtlas::FAtlasSlot::RefCount = 0

◆ SourceScaleOffset

FVector4f RectLightAtlas::FAtlasSlot::SourceScaleOffset

◆ SourceTexture

FTextureReferenceRHIRef RectLightAtlas::FAtlasSlot::SourceTexture = nullptr

The documentation for this struct was generated from the following file: