◆ GetSourceResolution()
| FIntPoint RectLightAtlas::FAtlasSlot::GetSourceResolution |
( |
| ) |
const |
|
inline |
◆ GetTextureRHI()
| FRHITexture * RectLightAtlas::FAtlasSlot::GetTextureRHI |
( |
| ) |
const |
|
inline |
◆ IsValid()
| bool RectLightAtlas::FAtlasSlot::IsValid |
( |
| ) |
const |
|
inline |
◆ bForceRefresh
| bool RectLightAtlas::FAtlasSlot::bForceRefresh = false |
◆ CachedSourceTextureResolution
◆ Id
| uint32 RectLightAtlas::FAtlasSlot::Id = InvalidSlotIndex |
◆ Rect
◆ RefCount
| uint32 RectLightAtlas::FAtlasSlot::RefCount = 0 |
◆ SourceScaleOffset
| FVector4f RectLightAtlas::FAtlasSlot::SourceScaleOffset |
◆ SourceTexture
The documentation for this struct was generated from the following file: