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| void | InitVolumetricRenderTargetForViews (FRDGBuilder &GraphBuilder, TArrayView< FViewInfo > Views, const FMinimalSceneTextures &SceneTextures) |
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| void | ResetVolumetricRenderTargetForViews (FRDGBuilder &GraphBuilder, TArrayView< FViewInfo > Views) |
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| void | ReconstructVolumetricRenderTarget (FRDGBuilder &GraphBuilder, TArrayView< FViewInfo > Views, FRDGTextureRef SceneDepthTexture, FRDGTextureRef HalfResolutionDepthCheckerboardMinMaxTexture, bool bWaitFinishFence) |
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| void | ComposeVolumetricRenderTargetOverScene (FRDGBuilder &GraphBuilder, TArrayView< FViewInfo > Views, FRDGTextureRef SceneColorTexture, FRDGTextureRef SceneDepthResolveTexture, bool bShouldRenderSingleLayerWater, const FSceneWithoutWaterTextures &WaterPassData, const FMinimalSceneTextures &SceneTextures) |
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| void | ComposeVolumetricRenderTargetOverSceneUnderWater (FRDGBuilder &GraphBuilder, TArrayView< FViewInfo > Views, const FSceneWithoutWaterTextures &WaterPassData, const FMinimalSceneTextures &SceneTextures) |
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| void | ComposeVolumetricRenderTargetOverSceneForVisualization (FRDGBuilder &GraphBuilder, TArrayView< FViewInfo > Views, FRDGTextureRef SceneColorTexture, const FMinimalSceneTextures &SceneTextures) |
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| bool | ShouldViewRenderVolumetricCloudRenderTarget (const FViewInfo &ViewInfo) |
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| bool | IsVolumetricRenderTargetEnabled () |
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| bool | IsVolumetricRenderTargetAsyncCompute () |
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◆ ComposeVolumetricRenderTargetOverScene()
◆ ComposeVolumetricRenderTargetOverSceneForVisualization()
◆ ComposeVolumetricRenderTargetOverSceneUnderWater()
◆ InitVolumetricRenderTargetForViews()
◆ IsVolumetricRenderTargetAsyncCompute()
| bool IsVolumetricRenderTargetAsyncCompute |
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◆ IsVolumetricRenderTargetEnabled()
| bool IsVolumetricRenderTargetEnabled |
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◆ ReconstructVolumetricRenderTarget()
◆ ResetVolumetricRenderTargetForViews()
◆ ShouldViewRenderVolumetricCloudRenderTarget()
| bool ShouldViewRenderVolumetricCloudRenderTarget |
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const FViewInfo & |
ViewInfo | ) |
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