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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SingleLayerWaterRendering.h>
Classes | |
| struct | FView |
Public Attributes | |
| FRDGTextureRef | SeparatedMainDirLightTexture = nullptr |
| FRDGTextureRef | ColorTexture = nullptr |
| FRDGTextureRef | DepthTexture = nullptr |
| TArray< FView > | Views |
| float | RefractionDownsampleFactor = 1.0f |
| FRDGTextureRef FSceneWithoutWaterTextures::ColorTexture = nullptr |
| FRDGTextureRef FSceneWithoutWaterTextures::DepthTexture = nullptr |
| float FSceneWithoutWaterTextures::RefractionDownsampleFactor = 1.0f |
| FRDGTextureRef FSceneWithoutWaterTextures::SeparatedMainDirLightTexture = nullptr |