UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
bool IsVolumetricRenderTargetEnabled()
Definition VolumetricRenderTarget.cpp:96
bool IsVolumetricRenderTargetAsyncCompute()
Definition VolumetricRenderTarget.cpp:101
void InitVolumetricRenderTargetForViews(FRDGBuilder &GraphBuilder, TArrayView< FViewInfo > Views, const FMinimalSceneTextures &SceneTextures)
Definition VolumetricRenderTarget.cpp:614
bool ShouldViewRenderVolumetricCloudRenderTarget(const FViewInfo &ViewInfo)
Definition VolumetricRenderTarget.cpp:90
void ComposeVolumetricRenderTargetOverSceneUnderWater(FRDGBuilder &GraphBuilder, TArrayView< FViewInfo > Views, const FSceneWithoutWaterTextures &WaterPassData, const FMinimalSceneTextures &SceneTextures)
Definition VolumetricRenderTarget.cpp:1126
void ComposeVolumetricRenderTargetOverSceneForVisualization(FRDGBuilder &GraphBuilder, TArrayView< FViewInfo > Views, FRDGTextureRef SceneColorTexture, const FMinimalSceneTextures &SceneTextures)
Definition VolumetricRenderTarget.cpp:1223
void ReconstructVolumetricRenderTarget(FRDGBuilder &GraphBuilder, TArrayView< FViewInfo > Views, FRDGTextureRef SceneDepthTexture, FRDGTextureRef HalfResolutionDepthCheckerboardMinMaxTexture, bool bWaitFinishFence)
Definition VolumetricRenderTarget.cpp:758
void ResetVolumetricRenderTargetForViews(FRDGBuilder &GraphBuilder, TArrayView< FViewInfo > Views)
Definition VolumetricRenderTarget.cpp:684
void ComposeVolumetricRenderTargetOverScene(FRDGBuilder &GraphBuilder, TArrayView< FViewInfo > Views, FRDGTextureRef SceneColorTexture, FRDGTextureRef SceneDepthResolveTexture, bool bShouldRenderSingleLayerWater, const FSceneWithoutWaterTextures &WaterPassData, const FMinimalSceneTextures &SceneTextures)
Definition VolumetricRenderTarget.cpp:983
Definition RenderGraphBuilder.h:49
Definition RenderGraphResources.h:571
Definition ScenePrivate.h:2875
Definition SceneRendering.h:1132
Definition ArrayView.h:139
Definition SceneTextures.h:52
Definition SingleLayerWaterRendering.h:32