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| FAutoConsoleVariableRef | CVarSSRHalfResSceneColor (TEXT("r.SSR.HalfResSceneColor"), GSSRHalfResSceneColor, TEXT("Use half res scene color as input for SSR. Improves performance without much of a visual quality loss."), ECVF_Scalability|ECVF_RenderThreadSafe) |
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| | DECLARE_GPU_DRAWCALL_STAT_NAMED (ScreenSpaceReflections, TEXT("ScreenSpace Reflections")) |
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| | DECLARE_GPU_STAT_NAMED (ScreenSpaceDiffuseIndirect, TEXT("Screen Space Diffuse Indirect")) |
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| bool | ScreenSpaceRayTracing::ShouldKeepBleedFreeSceneColor (const FViewInfo &View) |
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| bool | ScreenSpaceRayTracing::ShouldRenderScreenSpaceReflections (const FViewInfo &View) |
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| bool | ScreenSpaceRayTracing::IsScreenSpaceDiffuseIndirectSupported (const FViewInfo &View) |
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| bool | ScreenSpaceRayTracing::IsSSRTemporalPassRequired (const FViewInfo &View) |
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| FRDGTextureUAV * | ScreenSpaceRayTracing::CreateScreenSpaceRayTracingDebugUAV (FRDGBuilder &GraphBuilder, const FRDGTextureDesc &Desc, const TCHAR *Name, bool bClear=false) |
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| void | ScreenSpaceRayTracing::SetupCommonScreenSpaceRayParameters (FRDGBuilder &GraphBuilder, const FSceneTextureParameters &SceneTextures, const ScreenSpaceRayTracing::FPrevSceneColorMip &PrevSceneColor, const FViewInfo &View, FCommonScreenSpaceRayParameters *OutParameters) |
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| void | ScreenSpaceRayTracing::SetupCommonScreenSpaceRayParameters (FRDGBuilder &GraphBuilder, const HybridIndirectLighting::FCommonParameters &CommonDiffuseParameters, const ScreenSpaceRayTracing::FPrevSceneColorMip &PrevSceneColor, const FViewInfo &View, FCommonScreenSpaceRayParameters *OutParameters) |
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| FLinearColor | ScreenSpaceRayTracing::ComputeSSRParams (const FViewInfo &View, ESSRQuality SSRQuality, bool bEnableDiscard) |
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| bool | UseSingleLayerWaterIndirectDraw (EShaderPlatform ShaderPlatform) |
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