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| bool | ShouldKeepBleedFreeSceneColor (const FViewInfo &View) |
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| bool | ShouldRenderScreenSpaceReflections (const FViewInfo &View) |
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| bool | IsScreenSpaceDiffuseIndirectSupported (const FViewInfo &View) |
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| bool | IsSSRTemporalPassRequired (const FViewInfo &View) |
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| FRDGTextureUAV * | CreateScreenSpaceRayTracingDebugUAV (FRDGBuilder &GraphBuilder, const FRDGTextureDesc &Desc, const TCHAR *Name, bool bClear=false) |
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| void | SetupCommonScreenSpaceRayParameters (FRDGBuilder &GraphBuilder, const FSceneTextureParameters &SceneTextures, const ScreenSpaceRayTracing::FPrevSceneColorMip &PrevSceneColor, const FViewInfo &View, FCommonScreenSpaceRayParameters *OutParameters) |
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| void | SetupCommonScreenSpaceRayParameters (FRDGBuilder &GraphBuilder, const HybridIndirectLighting::FCommonParameters &CommonDiffuseParameters, const ScreenSpaceRayTracing::FPrevSceneColorMip &PrevSceneColor, const FViewInfo &View, FCommonScreenSpaceRayParameters *OutParameters) |
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| FLinearColor | ComputeSSRParams (const FViewInfo &View, ESSRQuality SSRQuality, bool bEnableDiscard) |
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| bool | ShouldRenderScreenSpaceReflectionsWater (const FViewInfo &View) |
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| void | ProcessForNextFrameScreenSpaceRayTracing (FRDGBuilder &GraphBuilder, const FSceneTextureParameters &SceneTextures, const FRDGTextureRef CurrentSceneColor, const FViewInfo &View) |
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