UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
DebugProbeRendering.h File Reference
#include "CoreMinimal.h"
#include "RenderGraphBuilder.h"
#include "SceneRendering.h"

Go to the source code of this file.

Functions

void StampDeferredDebugProbeDepthPS (FRDGBuilder &GraphBuilder, TArrayView< const FViewInfo > Views, const FRDGTextureRef SceneDepthTexture)
 
void StampDeferredDebugProbeMaterialPS (FRDGBuilder &GraphBuilder, TArrayView< const FViewInfo > Views, const FRenderTargetBindingSlots &BasePassRenderTargets, const FMinimalSceneTextures &SceneTextures)
 
void StampDeferredDebugProbeVelocityPS (FRDGBuilder &GraphBuilder, TArrayView< const FViewInfo > Views, const FRenderTargetBindingSlots &BasePassRenderTargets)
 

Function Documentation

◆ StampDeferredDebugProbeDepthPS()

void StampDeferredDebugProbeDepthPS ( FRDGBuilder GraphBuilder,
TArrayView< const FViewInfo Views,
const FRDGTextureRef  SceneDepthTexture 
)

◆ StampDeferredDebugProbeMaterialPS()

void StampDeferredDebugProbeMaterialPS ( FRDGBuilder GraphBuilder,
TArrayView< const FViewInfo Views,
const FRenderTargetBindingSlots BasePassRenderTargets,
const FMinimalSceneTextures SceneTextures 
)

◆ StampDeferredDebugProbeVelocityPS()

void StampDeferredDebugProbeVelocityPS ( FRDGBuilder GraphBuilder,
TArrayView< const FViewInfo Views,
const FRenderTargetBindingSlots BasePassRenderTargets 
)