UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
DebugProbeRendering.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3/*=============================================================================
4 DebugProbeRendering.h: Debug probe pass rendering definitions.
5=============================================================================*/
6
7#pragma once
8
9#include "CoreMinimal.h"
10#include "RenderGraphBuilder.h"
11#include "SceneRendering.h"
12
13
15 FRDGBuilder& GraphBuilder,
17 const FRDGTextureRef SceneDepthTexture);
18
19
21 FRDGBuilder& GraphBuilder,
24 const FMinimalSceneTextures& SceneTextures);
25
26
28 FRDGBuilder& GraphBuilder,
31
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
void StampDeferredDebugProbeDepthPS(FRDGBuilder &GraphBuilder, TArrayView< const FViewInfo > Views, const FRDGTextureRef SceneDepthTexture)
Definition DebugProbeRendering.cpp:130
void StampDeferredDebugProbeMaterialPS(FRDGBuilder &GraphBuilder, TArrayView< const FViewInfo > Views, const FRenderTargetBindingSlots &BasePassRenderTargets, const FMinimalSceneTextures &SceneTextures)
Definition DebugProbeRendering.cpp:164
void StampDeferredDebugProbeVelocityPS(FRDGBuilder &GraphBuilder, TArrayView< const FViewInfo > Views, const FRenderTargetBindingSlots &BasePassRenderTargets)
Definition DebugProbeRendering.cpp:231
Definition RenderGraphBuilder.h:49
Definition RenderGraphResources.h:571
Definition ArrayView.h:139
Definition SceneTextures.h:52
Definition ShaderParameterMacros.h:770