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◆ GetTranslucencyLightingVolumeParameters()
Initializes translucency volume lighting shader parameters from an optional textures struct. If null or uninitialized, fallback textures are used.
◆ IsTranslucencyLightingVolumeUsingBlueNoise()
| bool IsTranslucencyLightingVolumeUsingBlueNoise |
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◆ IsTranslucencyLightingVolumeUsingVoxelMarking()
| bool IsTranslucencyLightingVolumeUsingVoxelMarking |
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◆ IsTranslucencyLightingVolumeUsingVoxelMarkingSupported()
| bool IsTranslucencyLightingVolumeUsingVoxelMarkingSupported |
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