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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <TranslucentLighting.h>
Public Attributes | |
| const FLightSceneInfo * | LightSceneInfo |
| const FProjectedShadowInfo * | ProjectedShadowInfo |
| bool | bApplyLightFunction |
| const FMaterialRenderProxy * | LightFunctionMaterialProxy |
| int32 | VirtualShadowMapId |
| bool | bUseAdaptiveVolumetricShadowMap |
| FVolumeBounds | VolumeBounds [TVC_MAX] |
Information about a light to be injected. Cached in this struct to avoid recomputing multiple times (multiple cascades).
| bool FTranslucentLightInjectionCollector::FInjectionData::bApplyLightFunction |
| bool FTranslucentLightInjectionCollector::FInjectionData::bUseAdaptiveVolumetricShadowMap |
| const FMaterialRenderProxy* FTranslucentLightInjectionCollector::FInjectionData::LightFunctionMaterialProxy |
| const FLightSceneInfo* FTranslucentLightInjectionCollector::FInjectionData::LightSceneInfo |
| const FProjectedShadowInfo* FTranslucentLightInjectionCollector::FInjectionData::ProjectedShadowInfo |
| int32 FTranslucentLightInjectionCollector::FInjectionData::VirtualShadowMapId |
| FVolumeBounds FTranslucentLightInjectionCollector::FInjectionData::VolumeBounds[TVC_MAX] |